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upickle.core

RenderUtils

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object RenderUtils

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  1. final def !=(arg0: Any): Boolean

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  8. final def escapeByte(unicodeCharBuilder: CharBuilder, sb: ByteBuilder, s: CharSequence, unicode: Boolean): Unit

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    Attempts to write the given CharSequence into the given ByteBuilder.

    Attempts to write the given CharSequence into the given ByteBuilder.

    Optimistically treats the characters as ASCII characters, which can be directly converted to bytes and written. Only if we encounter a unicode character do we fall back to the slow path of constructing a java.lang.String which we UTF-8 encode before adding the to output.

  9. def escapeChar(unicodeCharBuilder: CharBuilder, sb: CharBuilder, s: CharSequence, unicode: Boolean): CharBuilder

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  10. final def escapeChar0(i0: Int, naiveOutLen: Int, len: Int, sb: CharBuilder, s: CharSequence, unicode: Boolean): CharBuilder

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  11. def escapeSingleByte(sb: ByteBuilder, i: Int, naiveOutLen: Int, c: Char): Unit

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  12. def escapeSingleByteUnicodeEscape(sb: ByteBuilder, i: Int, naiveOutLen: Int, c: Char): Unit

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  13. def escapeSingleByteUnicodeRaw(unicodeCharBuilder: CharBuilder, sb: ByteBuilder, s: CharSequence, unicode: Boolean, i: Int, len: Int, naiveOutLen: Int): Unit

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  14. def escapeSingleChar(sb: CharBuilder, naiveOutLen: Int, i: Int, c: Char): Unit

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  15. def escapeSingleCharUnicodeEscape(naiveOutLen: Int, sb: CharBuilder, i: Int, c: Char): Unit

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  16. def finalize(): Unit

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  19. def hex(i: Int): Int

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  20. final val hexChars: Array[Int]

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  29. final def wait(arg0: Long): Unit

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