Class SpendLimitDuration

  • All Implemented Interfaces:
    com.lithic.api.core.Enum

    
    public final class SpendLimitDuration
     implements Enum
                        

    Spend limit duration values:

    • ANNUALLY - Card will authorize transactions up to spend limit for the trailing year.

    • FOREVER - Card will authorize only up to spend limit for the entire lifetime of the card.

    • MONTHLY - Card will authorize transactions up to spend limit for the trailing month. To support recurring monthly payments, which can occur on different day every month, the time window we consider for monthly velocity starts 6 days after the current calendar date one month prior.

    • TRANSACTION - Card will authorize multiple transactions if each individual transaction is under the spend limit.

    • Constructor Detail

    • Method Detail

      • _value

         final JsonField<String> _value()

        Returns this class instance's raw value.

        This is usually only useful if this instance was deserialized from data that doesn't match any known member, and you want to know that value. For example, if the SDK is on an older version than the API, then the API may respond with new members that the SDK is unaware of.

      • value

         final SpendLimitDuration.Value value()

        Returns an enum member corresponding to this class instance's value, or Value._UNKNOWN if the class was instantiated with an unknown value.

        Use the known method instead if you're certain the value is always known or if you want to throw for the unknown case.

      • known

         final SpendLimitDuration.Known known()

        Returns an enum member corresponding to this class instance's value.

        Use the value method instead if you're uncertain the value is always known and don't want to throw for the unknown case.

      • asString

         final String asString()

        Returns this class instance's primitive wire representation.

        This differs from the toString method because that method is primarily for debugging and generally doesn't throw.