Trait/Object

reactify

Reactive

Related Docs: object Reactive | package reactify

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trait Reactive[T] extends AnyRef

Reactive is the core trait for Reactify. The basic premise is that a Reactive represents an instance that can attach Reactions and fire instances of T that are received by those Reactions.

T

the type of value this Reactive receives

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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. final def asInstanceOf[T0]: T0

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  5. def attach(f: (T) ⇒ Unit, priority: Double = Priority.Normal): Reaction[T]

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    Convenience method to create a Reaction to attach to this Reactive

    Convenience method to create a Reaction to attach to this Reactive

    f

    the function reaction

    priority

    the priority in comparison to other reactions (Defaults to Priority.Normal)

    returns

    created Reaction[T]

  6. def changes(f: (T, T) ⇒ Unit, priority: Double = Priority.Normal): Reaction[T]

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    Convenience method to create a Reaction to monitor changes to this Reactive

    Convenience method to create a Reaction to monitor changes to this Reactive

    f

    the function reaction to receive changes

    priority

    the priority in comparison to other reactions (Defaults to Priority.Normal)

    returns

    created Reaction[T]

  7. def clone(): AnyRef

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  8. final def eq(arg0: AnyRef): Boolean

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  9. def equals(arg0: Any): Boolean

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  10. def finalize(): Unit

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  11. def fire(value: T, previous: Option[T], reactions: List[Reaction[T]] = this.reactions()): ReactionStatus

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    Fires the value to the Reactions

    Fires the value to the Reactions

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    protected
  12. def future(condition: (T) ⇒ Boolean = _ => true): Future[T]

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    Convenience method to create a Future[T] that will complete upon the next reaction that meets to supplied condition.

    Convenience method to create a Future[T] that will complete upon the next reaction that meets to supplied condition.

    condition

    optional condition that must be true for this to fire (Defaults to accept anything)

    returns

    Future[T]

  13. final def getClass(): Class[_]

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  14. def hashCode(): Int

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  15. final def isInstanceOf[T0]: Boolean

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  16. def name: Option[String]

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    An optional name associated.

    An optional name associated. This is primarily used for distinguishing between instances as well as logging.

  17. final def ne(arg0: AnyRef): Boolean

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  18. final def notify(): Unit

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  19. final def notifyAll(): Unit

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  20. def on(f: ⇒ Unit, priority: Double = Priority.Normal): Reaction[T]

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    Convenience method to create a Reaction to monitor changes to this Reactive when you don't care about the actual value.

    Convenience method to create a Reaction to monitor changes to this Reactive when you don't care about the actual value.

    f

    the function reaction to invoke in reaction to a value received

    priority

    the priority in comparison to other reactions (Defaults to Priority.Normal)

    returns

    created Reaction[T]

  21. def once(f: (T) ⇒ Unit, condition: (T) ⇒ Boolean = _ => true, priority: Double = Priority.Normal): Reaction[T]

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    Convenience method to create a Reaction to monitor a single reaction based on an optional condition.

    Convenience method to create a Reaction to monitor a single reaction based on an optional condition.

    f

    the function reaction

    condition

    optional condition that must be true for this to fire (Defaults to accept anything)

    priority

    the priority in comparison to other reactions (Defaults to Priority.Normal)

    returns

    created Reaction[T]

  22. lazy val reactions: Reactions[T]

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    Reactions currently associated with this Reactive

  23. def status: Option[ReactionStatus]

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    If the current thread is reacting to a value currently, status represents the status of the reaction.

    If the current thread is reacting to a value currently, status represents the status of the reaction. This can be set to ReactionStatus.Stop in order to stop propagation. This can also be achieved via stopPropagation().

  24. def status_=(status: ReactionStatus): Unit

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  25. def stopPropagation(): Unit

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    Shortcut functionality to call status = ReactionStatus.Stop

  26. final def synchronized[T0](arg0: ⇒ T0): T0

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  27. def toString(): String

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  28. final def wait(): Unit

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    @throws( ... )
  29. final def wait(arg0: Long, arg1: Int): Unit

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  30. final def wait(arg0: Long): Unit

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