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ElementDescriptionIn favor of "/plot toggle chat" and scheduled for removal within the next major release.In favor of "/plot download" (Arkitektonika) and scheduled for removal within the next major release.for removal. Use
PlayerAutoPlotEvent.getSizeX()
for removal. UsePlayerAutoPlotEvent.getSizeZ()
for removal. UsePlayerAutoPlotEvent.setSizeX(int)
)}for removal. UsePlayerAutoPlotEvent.setSizeZ(int)
)}usePlayerTeleportToPlotEvent(PlotPlayer, Location, Plot, TeleportCause)
. You should not be creating events in the first place.UseAugmentedUtils.generateChunk(String, int, int, QueueCoordinator)
as chunkObject is not required in the above methodin favour ofHybridPlotWorld.getSchematicRoot()
ScopedQueueCoordinator
will be renamed in v7.ScopedQueueCoordinator
will be renamed in v7.This method is not meant to be invoked or overridden, with no replacement.This method is not meant to be invoked or overridden, with no replacement.UsePlotArea.defaultHome
UsePlotArea.signMaterial()
. This method is used for 1.13 only and will be removed without replacement in favor ofPlotArea.signMaterial()
once we remove the support for 1.13.UsePlotArea.nonmemberHome
In favor of custom world heights within 1.17 and therefore scheduled for removal without replacementThis method is not meant to be invoked or overridden, with no replacement.This class is poorly designed and will no longer be used in PlotSquaredScopedQueueCoordinator
will be renamed in v7.Biomes now take XYZ, seeQueueCoordinator.setBiome(int, int, int, BiomeType)
Scheduled for removal once we drop the support for versions not supporting 3D biomes.This should be renamed to NormalizedScopedQueueCoordinator or something.ScopedQueueCoordinator
will be renamed in v7.ScopedQueueCoordinator
will be renamed in v7.ScopedQueueCoordinator
will be renamed in v7.Do not useall logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classesall logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classesall logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classesall logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classesall logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classesall logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classesall logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classesall logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classesThis method is not meant to be invoked or overridden, with no replacement.
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ClassDescriptionIn favor of "/plot toggle chat" and scheduled for removal within the next major release.In favor of "/plot download" (Arkitektonika) and scheduled for removal within the next major release.In favor of normal Command classThis class is poorly designed and will no longer be used in PlotSquaredThis should be renamed to NormalizedScopedQueueCoordinator or something.Do not useall logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classes
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FieldDescriptionmagical
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MethodDescriptionfor removal. Use
PlayerAutoPlotEvent.getSizeX()
for removal. UsePlayerAutoPlotEvent.getSizeZ()
for removal. UsePlayerAutoPlotEvent.setSizeX(int)
)}for removal. UsePlayerAutoPlotEvent.setSizeZ(int)
)}UseAugmentedUtils.generateChunk(String, int, int, QueueCoordinator)
as chunkObject is not required in the above methodin favour ofHybridPlotWorld.getSchematicRoot()
ScopedQueueCoordinator
will be renamed in v7.ScopedQueueCoordinator
will be renamed in v7.This method is not meant to be invoked or overridden, with no replacement.This method is not meant to be invoked or overridden, with no replacement.May cause synchronous chunk loadsin favor of getCorners()[0];May cause synchronous chunk loadsas merged plots no longer need to be rectangularMay cause synchronous chunk loadsMay cause synchronous chunk loadingMay cause synchronous chunk loadsin favor of getCorners()[1];UsePlotArea.defaultHome
UsePlotArea.signMaterial()
. This method is used for 1.13 only and will be removed without replacement in favor ofPlotArea.signMaterial()
once we remove the support for 1.13.UsePlotArea.nonmemberHome
Poorly implemented. May be removed in future.- returns region of IDs, not of actual blocks.In favor of custom world heights within 1.17 and therefore scheduled for removal without replacementThis method is not meant to be invoked or overridden, with no replacement.ScopedQueueCoordinator
will be renamed in v7.Biomes now take XYZ, seeQueueCoordinator.setBiome(int, int, int, BiomeType)
Scheduled for removal once we drop the support for versions not supporting 3D biomes.ScopedQueueCoordinator
will be renamed in v7.ScopedQueueCoordinator
will be renamed in v7.ScopedQueueCoordinator
will be renamed in v7.all logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classesall logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classesall logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classesall logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classesall logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classesall logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classesall logic that may once have been in the class lives elsewhere. We also want to do away with statically-accessed classesMay result in synchronous chunk loadingThis method is not meant to be invoked or overridden, with no replacement.
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ConstructorDescriptionuse
PlayerTeleportToPlotEvent(PlotPlayer, Location, Plot, TeleportCause)
. You should not be creating events in the first place.