scryetek.vecmath

Mat4

final class Mat4 extends AnyRef

Represents a 4x4 matrix of Floats.

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@inline()
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Instance Constructors

  1. new Mat4()

    Annotations
    @inline()
  2. new Mat4(m00: Float, m01: Float, m02: Float, m03: Float, m10: Float, m11: Float, m12: Float, m13: Float, m20: Float, m21: Float, m22: Float, m23: Float, m30: Float, m31: Float, m32: Float, m33: Float)

Value Members

  1. final def !=(arg0: AnyRef): Boolean

    Definition Classes
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  2. final def !=(arg0: Any): Boolean

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    Any
  3. final def ##(): Int

    Definition Classes
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  4. def *(b: Mat4): Mat4

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    @inline()
  5. def *(s: Float): Mat4

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    @inline()
  6. def *(q: Quat): Mat4

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    @inline()
  7. def *(v: Vec4): Vec4

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    @inline()
  8. def +(b: Mat4): Mat4

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    @inline()
  9. def -(b: Mat4): Mat4

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    @inline()
  10. final def ==(arg0: AnyRef): Boolean

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  11. final def ==(arg0: Any): Boolean

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  12. def add(b: Mat4, out: Mat4 = this): Mat4

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    @inline()
  13. def adjointed(out: Mat4 = this): Mat4

    Returns the adjoint of the matrix.

    Returns the adjoint of the matrix.

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    @inline()
  14. def adjointed: Mat4

    Returns the adjoint of the matrix.

    Returns the adjoint of the matrix.

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    @inline()
  15. final def asInstanceOf[T0]: T0

    Definition Classes
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  16. def clone(): AnyRef

    Attributes
    protected[java.lang]
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    @throws( ... )
  17. def copy(m00: Float = m00, m01: Float = m01, m02: Float = m02, m03: Float = m03, m10: Float = m10, m11: Float = m11, m12: Float = m12, m13: Float = m13, m20: Float = m20, m21: Float = m21, m22: Float = m22, m23: Float = m23, m30: Float = m30, m31: Float = m31, m32: Float = m33, m33: Float): Mat4

  18. def determinant: Float

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    @inline()
  19. final def eq(arg0: AnyRef): Boolean

    Definition Classes
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  20. def equals(o: Any): Boolean

    Definition Classes
    Mat4 → AnyRef → Any
  21. def finalize(): Unit

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    protected[java.lang]
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    @throws( classOf[java.lang.Throwable] )
  22. final def getClass(): Class[_]

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  23. def hashCode(): Int

    Definition Classes
    Mat4 → AnyRef → Any
  24. def invert(out: Mat4 = this): Mat4

  25. def inverted: Mat4

    Annotations
    @inline()
  26. final def isInstanceOf[T0]: Boolean

    Definition Classes
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  27. var m00: Float

  28. var m01: Float

  29. var m02: Float

  30. var m03: Float

  31. var m10: Float

  32. var m11: Float

  33. var m12: Float

  34. var m13: Float

  35. var m20: Float

  36. var m21: Float

  37. var m22: Float

  38. var m23: Float

  39. var m30: Float

  40. var m31: Float

  41. var m32: Float

  42. var m33: Float

  43. def mul(v: Vec4, out: Vec4): Vec4

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    @inline()
  44. final def ne(arg0: AnyRef): Boolean

    Definition Classes
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  45. final def notify(): Unit

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  46. final def notifyAll(): Unit

    Definition Classes
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  47. def postMultiply(b00: Float, b01: Float, b02: Float, b03: Float, b10: Float, b11: Float, b12: Float, b13: Float, b20: Float, b21: Float, b22: Float, b23: Float, b30: Float, b31: Float, b32: Float, b33: Float, out: Mat4 = this): Mat4

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    @inline()
  48. def postMultiply(b: Mat4): Mat4

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    @inline()
  49. def postMultiply(b: Mat4, out: Mat4): Mat4

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    @inline()
  50. def postRotate(angle: Float, axis: Vec3): Mat4

    Destructively post-multiplies a rotation around the axis into this matrix.

    Destructively post-multiplies a rotation around the axis into this matrix.

    Annotations
    @inline()
    Note

    the axis must be normalized.

  51. def postRotate(angle: Float, x: Float, y: Float, z: Float): Mat4

    Destructively post-multiplies a rotation around the axis into this matrix.

    Destructively post-multiplies a rotation around the axis into this matrix.

    Annotations
    @inline()
    Note

    the axis must be normalized.

  52. def postRotateQuat(q: Quat): Mat4

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    @inline()
  53. def postRotateQuat(x: Float, y: Float, z: Float, w: Float): Mat4

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    @inline()
  54. def postRotateX(angle: Float): Mat4

    Destructively post-multiplies a rotation around the x-axis into this matrix.

    Destructively post-multiplies a rotation around the x-axis into this matrix.

    Annotations
    @inline()
  55. def postRotateY(angle: Float): Mat4

    Destructively post-multiplies a rotation around the y-axis into this matrix.

    Destructively post-multiplies a rotation around the y-axis into this matrix.

    Annotations
    @inline()
  56. def postRotateZ(angle: Float): Mat4

    Destructively post-multiplies a rotation around the z-axis into this matrix.

    Destructively post-multiplies a rotation around the z-axis into this matrix.

    Annotations
    @inline()
  57. def postScale(s: Vec3): Mat4

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    @inline()
  58. def postScale(x: Float, y: Float, z: Float): Mat4

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    @inline()
  59. def postTranslate(t: Vec3): Mat4

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    @inline()
  60. def postTranslate(x: Float, y: Float, z: Float): Mat4

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    @inline()
  61. def preMultiply(b00: Float, b01: Float, b02: Float, b03: Float, b10: Float, b11: Float, b12: Float, b13: Float, b20: Float, b21: Float, b22: Float, b23: Float, b30: Float, b31: Float, b32: Float, b33: Float, out: Mat4 = this): Mat4

    Premultiplies the given matrix with this matrix, into the output matrix, non allocation version.

    Premultiplies the given matrix with this matrix, into the output matrix, non allocation version. allocations.

    Annotations
    @inline()
  62. def preMultiply(b: Mat4, out: Mat4): Mat4

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    @inline()
  63. def preMultiply(b: Mat4): Mat4

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    @inline()
  64. def preRotate(angle: Float, axis: Vec3): Mat4

    Destructively pre-multiplies a rotation around the axis into this matrix.

    Destructively pre-multiplies a rotation around the axis into this matrix.

    Annotations
    @inline()
    Note

    the axis must be normalized.

  65. def preRotate(angle: Float, x: Float, y: Float, z: Float): Mat4

    Destructively pre-multiplies a rotation around the axis into this matrix.

    Destructively pre-multiplies a rotation around the axis into this matrix.

    Annotations
    @inline()
    Note

    the axis must be normalized.

  66. def preRotateQuat(q: Quat): Mat4

    Annotations
    @inline()
  67. def preRotateQuat(x: Float, y: Float, z: Float, w: Float): Mat4

    Annotations
    @inline()
  68. def preRotateX(angle: Float): Mat4

    Destructively pre-multiplies a rotation around the x-axis into this matrix.

    Destructively pre-multiplies a rotation around the x-axis into this matrix.

    Annotations
    @inline()
  69. def preRotateY(angle: Float): Mat4

    Destructively pre-multiplies a rotation around the y-axis into this matrix.

    Destructively pre-multiplies a rotation around the y-axis into this matrix.

    Annotations
    @inline()
  70. def preRotateZ(angle: Float): Mat4

    Destructively pre-multiplies a rotation around the z-axis into this matrix.

    Destructively pre-multiplies a rotation around the z-axis into this matrix.

    Annotations
    @inline()
  71. def preScale(s: Vec3): Mat4

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    @inline()
  72. def preScale(x: Float, y: Float, z: Float): Mat4

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    @inline()
  73. def preTranslate(t: Vec3): Mat4

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    @inline()
  74. def preTranslate(x: Float, y: Float, z: Float): Mat4

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    @inline()
  75. def scale(s: Float, out: Mat4 = this): Mat4

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    @inline()
  76. def set(m: Mat4): Mat4

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    @inline()
  77. def set(m00: Float = m00, m01: Float = m01, m02: Float = m02, m03: Float = m03, m10: Float = m10, m11: Float = m11, m12: Float = m12, m13: Float = m13, m20: Float = m20, m21: Float = m21, m22: Float = m22, m23: Float = m23, m30: Float = m30, m31: Float = m31, m32: Float = m33, m33: Float): Mat4

    Annotations
    @inline()
  78. def sub(b: Mat4, out: Mat4 = this): Mat4

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    @inline()
  79. final def synchronized[T0](arg0: ⇒ T0): T0

    Definition Classes
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  80. def toAngleAxis: AngleAxis

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    @inline()
  81. def toQuat: Quat

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    @inline()
  82. def toString(): String

    Definition Classes
    Mat4 → AnyRef → Any
  83. def transpose(out: Mat4 = this): Mat4

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    @inline()
  84. def transposed: Mat4

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    @inline()
  85. final def wait(): Unit

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    @throws( ... )
  86. final def wait(arg0: Long, arg1: Int): Unit

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    @throws( ... )
  87. final def wait(arg0: Long): Unit

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    @throws( ... )

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