Class/Object

scryetek.vecmath

Mat4

Related Docs: object Mat4 | package vecmath

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final class Mat4 extends AnyRef

Represents a 4x4 matrix of Floats.

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@inline()
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Instance Constructors

  1. new Mat4()

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    @inline()
  2. new Mat4(m00: Float, m01: Float, m02: Float, m03: Float, m10: Float, m11: Float, m12: Float, m13: Float, m20: Float, m21: Float, m22: Float, m23: Float, m30: Float, m31: Float, m32: Float, m33: Float)

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Value Members

  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. def *(b: Mat4): Mat4

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    @inline()
  4. def *(s: Float): Mat4

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    @inline()
  5. def *(q: Quat): Mat4

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    @inline()
  6. def *(v: Vec4): Vec4

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    @inline()
  7. def +(b: Mat4): Mat4

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    @inline()
  8. def -(b: Mat4): Mat4

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    @inline()
  9. final def ==(arg0: Any): Boolean

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  10. def add(b: Mat4, out: Mat4 = this): Mat4

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    @inline()
  11. def adjointed(out: Mat4 = this): Mat4

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    Returns the adjoint of the matrix.

    Returns the adjoint of the matrix.

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    @inline()
  12. def adjointed: Mat4

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    Returns the adjoint of the matrix.

    Returns the adjoint of the matrix.

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    @inline()
  13. final def asInstanceOf[T0]: T0

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  14. def clone(): AnyRef

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    @throws( ... )
  15. def copy(m00: Float = m00, m01: Float = m01, m02: Float = m02, m03: Float = m03, m10: Float = m10, m11: Float = m11, m12: Float = m12, m13: Float = m13, m20: Float = m20, m21: Float = m21, m22: Float = m22, m23: Float = m23, m30: Float = m30, m31: Float = m31, m32: Float = m33, m33: Float): Mat4

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  16. def determinant: Float

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    @inline()
  17. final def eq(arg0: AnyRef): Boolean

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  18. def equals(o: Any): Boolean

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    Mat4 → AnyRef → Any
  19. def finalize(): Unit

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    @throws( classOf[java.lang.Throwable] )
  20. final def getClass(): Class[_]

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  21. def hashCode(): Int

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    Mat4 → AnyRef → Any
  22. def invert(out: Mat4 = this): Mat4

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  23. def inverted: Mat4

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    @inline()
  24. final def isInstanceOf[T0]: Boolean

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  25. var m00: Float

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  26. var m01: Float

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  27. var m02: Float

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  28. var m03: Float

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  29. var m10: Float

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  30. var m11: Float

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  31. var m12: Float

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  32. var m13: Float

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  33. var m20: Float

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  34. var m21: Float

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  35. var m22: Float

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  36. var m23: Float

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  37. var m30: Float

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  38. var m31: Float

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  39. var m32: Float

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  40. var m33: Float

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  41. def mul(v: Vec4, out: Vec4): Vec4

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    @inline()
  42. final def ne(arg0: AnyRef): Boolean

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  43. final def notify(): Unit

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  44. final def notifyAll(): Unit

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  45. def postMultiply(b00: Float, b01: Float, b02: Float, b03: Float, b10: Float, b11: Float, b12: Float, b13: Float, b20: Float, b21: Float, b22: Float, b23: Float, b30: Float, b31: Float, b32: Float, b33: Float, out: Mat4 = this): Mat4

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    @inline()
  46. def postMultiply(b: Mat4): Mat4

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    @inline()
  47. def postMultiply(b: Mat4, out: Mat4): Mat4

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  48. def postRotate(angle: Float, axis: Vec3): Mat4

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    Destructively post-multiplies a rotation around the axis into this matrix.

    Destructively post-multiplies a rotation around the axis into this matrix.

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    @inline()
    Note

    the axis must be normalized.

  49. def postRotate(angle: Float, x: Float, y: Float, z: Float): Mat4

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    Destructively post-multiplies a rotation around the axis into this matrix.

    Destructively post-multiplies a rotation around the axis into this matrix.

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    @inline()
    Note

    the axis must be normalized.

  50. def postRotateQuat(q: Quat): Mat4

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    @inline()
  51. def postRotateQuat(x: Float, y: Float, z: Float, w: Float): Mat4

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  52. def postRotateX(angle: Float): Mat4

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    Destructively post-multiplies a rotation around the x-axis into this matrix.

    Destructively post-multiplies a rotation around the x-axis into this matrix.

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    @inline()
  53. def postRotateY(angle: Float): Mat4

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    Destructively post-multiplies a rotation around the y-axis into this matrix.

    Destructively post-multiplies a rotation around the y-axis into this matrix.

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    @inline()
  54. def postRotateZ(angle: Float): Mat4

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    Destructively post-multiplies a rotation around the z-axis into this matrix.

    Destructively post-multiplies a rotation around the z-axis into this matrix.

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    @inline()
  55. def postScale(s: Vec3): Mat4

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  56. def postScale(x: Float, y: Float, z: Float): Mat4

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  57. def postTranslate(t: Vec3): Mat4

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  58. def postTranslate(x: Float, y: Float, z: Float): Mat4

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    @inline()
  59. def preMultiply(b00: Float, b01: Float, b02: Float, b03: Float, b10: Float, b11: Float, b12: Float, b13: Float, b20: Float, b21: Float, b22: Float, b23: Float, b30: Float, b31: Float, b32: Float, b33: Float, out: Mat4 = this): Mat4

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    Premultiplies the given matrix with this matrix, into the output matrix, non allocation version.

    Premultiplies the given matrix with this matrix, into the output matrix, non allocation version. allocations.

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    @inline()
  60. def preMultiply(b: Mat4, out: Mat4): Mat4

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  61. def preMultiply(b: Mat4): Mat4

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  62. def preRotate(angle: Float, axis: Vec3): Mat4

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    Destructively pre-multiplies a rotation around the axis into this matrix.

    Destructively pre-multiplies a rotation around the axis into this matrix.

    Annotations
    @inline()
    Note

    the axis must be normalized.

  63. def preRotate(angle: Float, x: Float, y: Float, z: Float): Mat4

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    Destructively pre-multiplies a rotation around the axis into this matrix.

    Destructively pre-multiplies a rotation around the axis into this matrix.

    Annotations
    @inline()
    Note

    the axis must be normalized.

  64. def preRotateQuat(q: Quat): Mat4

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    @inline()
  65. def preRotateQuat(x: Float, y: Float, z: Float, w: Float): Mat4

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    @inline()
  66. def preRotateX(angle: Float): Mat4

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    Destructively pre-multiplies a rotation around the x-axis into this matrix.

    Destructively pre-multiplies a rotation around the x-axis into this matrix.

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    @inline()
  67. def preRotateY(angle: Float): Mat4

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    Destructively pre-multiplies a rotation around the y-axis into this matrix.

    Destructively pre-multiplies a rotation around the y-axis into this matrix.

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    @inline()
  68. def preRotateZ(angle: Float): Mat4

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    Destructively pre-multiplies a rotation around the z-axis into this matrix.

    Destructively pre-multiplies a rotation around the z-axis into this matrix.

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    @inline()
  69. def preScale(s: Vec3): Mat4

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    @inline()
  70. def preScale(x: Float, y: Float, z: Float): Mat4

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    @inline()
  71. def preTranslate(t: Vec3): Mat4

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    @inline()
  72. def preTranslate(x: Float, y: Float, z: Float): Mat4

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  73. def scale(s: Float, out: Mat4 = this): Mat4

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  74. def set(m: Mat4): Mat4

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  75. def set(m00: Float = m00, m01: Float = m01, m02: Float = m02, m03: Float = m03, m10: Float = m10, m11: Float = m11, m12: Float = m12, m13: Float = m13, m20: Float = m20, m21: Float = m21, m22: Float = m22, m23: Float = m23, m30: Float = m30, m31: Float = m31, m32: Float = m33, m33: Float): Mat4

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    @inline()
  76. def sub(b: Mat4, out: Mat4 = this): Mat4

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    @inline()
  77. final def synchronized[T0](arg0: ⇒ T0): T0

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  78. def toAngleAxis: AngleAxis

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    @inline()
  79. def toQuat: Quat

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  80. def toString(): String

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    Mat4 → AnyRef → Any
  81. def transpose(out: Mat4 = this): Mat4

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    @inline()
  82. def transposed: Mat4

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  83. final def wait(): Unit

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    @throws( ... )
  84. final def wait(arg0: Long, arg1: Int): Unit

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  85. final def wait(arg0: Long): Unit

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