Fragment
Shader
FrameBuffer
macrogl
FrameBufferObject
using
floatResult
Results
foreach
AttachRenderBuffer AttachTexture2D AttributeBufferObject MeshBufferObject Disable Enable BlendFunc Color CullFace Viewport AttributeBufferObject FrameBufferObject MeshBufferObject RenderBufferObject ShaderProgram TextureObject TransformationMatrix
format
RenderBuffer
framebuffer
status using