org.macrogl

Macrogl

class Macrogl extends AnyRef

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  1. final def !=(arg0: AnyRef): Boolean

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  2. final def !=(arg0: Any): Boolean

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  3. final def ##(): Int

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  4. final def ==(arg0: AnyRef): Boolean

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  5. final def ==(arg0: Any): Boolean

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  6. final def activeTexture(num: Int): Unit

  7. final def asInstanceOf[T0]: T0

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  8. final def attachShader(program: Token.Program, s: Shader): Unit

  9. final def begin(mode: Int): Unit

  10. final def bindBuffer(target: Int, buffer: Buffer): Unit

  11. final def bindFrameBuffer(target: Int, fb: Token.FrameBuffer): Unit

  12. final def bindRenderBuffer(target: Int, rb: Token.RenderBuffer): Unit

  13. final def bindTexture(target: Int, texture: Token.Texture): Unit

  14. final def blendFunc(srcFactor: Int, dstFactor: Int): Unit

  15. final def bufferData(target: Int, totalBytes: Long, usage: Int): Unit

  16. final def bufferSubData(target: Int, offset: Long, data: Float): Unit

  17. final def bytesPerFloat: Int

  18. final def checkError(): Unit

  19. final def clear(bits: Int): Unit

  20. def clone(): AnyRef

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    protected[java.lang]
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  21. final def color4f(r: Float, g: Float, b: Float, a: Float): Unit

  22. final def compileShader(shader: Shader): Unit

  23. final def createProgram(): Token.Program

  24. final def createShader(mode: Int): Shader

  25. final def cullFace(flag: Int): Unit

  26. final def deleteBuffers(buffer: Buffer): Unit

  27. final def deleteFrameBuffers(fb: Token.FrameBuffer): Unit

  28. final def deleteProgram(program: Token.Program): Unit

  29. final def deleteRenderBuffers(rb: Token.RenderBuffer): Unit

  30. final def deleteShader(shader: Shader): Unit

  31. final def deleteTextures(t: Token.Texture): Unit

  32. final def differentPrograms(p1: Token.Program, p2: Token.Program): Boolean

  33. final def disable(flag: Int): Unit

  34. final def disableVertexAttribArray(index: Int): Unit

  35. final def drawArrays(mode: Int, first: Int, count: Int): Unit

  36. final def drawBuffers(ib: Int): Unit

  37. final def enable(flag: Int): Unit

  38. final def enableVertexAttribArray(index: Int): Unit

  39. final def end(): Unit

  40. final def eq(arg0: AnyRef): Boolean

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  41. def equals(arg0: Any): Boolean

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  42. final def errorMessage(): String

  43. def finalize(): Unit

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    protected[java.lang]
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  44. final def frameBufferRenderBuffer(target: Int, attachment: Int, renderbuffertarget: Int, renderbuffer: Token.RenderBuffer): Unit

  45. final def frameBufferTexture2D(target: Int, attachment: Int, textarget: Int, texture: Token.Texture, level: Int): Unit

  46. final def framebufferStatus(target: Int): String

  47. final def frustum(left: Double, right: Double, bottom: Double, top: Double, nearPlane: Double, farPlane: Double): Unit

  48. final def genBuffers(): Buffer

  49. final def genFrameBuffers(): Token.FrameBuffer

  50. final def genRenderBuffers(): Token.RenderBuffer

  51. final def genTextures(): Token.Texture

  52. final def getBufferSubData(target: Int, offset: Long, data: Float): Unit

  53. final def getClass(): Class[_]

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  54. final def getCurrentProgram(): Token.Program

  55. final def getDouble(flag: Int, data: Double): Unit

  56. final def getFloat(flag: Int, data: Float): Unit

  57. final def getInteger(flag: Int, data: Int): Unit

  58. final def getInteger(flag: Int): Int

  59. final def getProgramInfoLog(program: Token.Program, maxLength: Int): String

  60. final def getProgrami(program: Token.Program, parameterName: Int): Int

  61. final def getRenderBufferBinding(): Int

  62. final def getShaderInfoLog(shader: Shader, maxLength: Int): String

  63. final def getShaderi(shader: Shader, parameterName: Int): Int

  64. final def getTexParameteri(target: Int, name: Int): Int

  65. final def getUniformLocation(program: Token.Program, varname: String): UniformLocation

  66. def hashCode(): Int

    Definition Classes
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  67. final def isEnabled(flag: Int): Boolean

  68. final def isInstanceOf[T0]: Boolean

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  69. final def linkProgram(program: Token.Program): Unit

  70. final def loadIdentity(): Unit

  71. final def loadMatrix(data: Double): Unit

  72. final def lookAt(xfrom: Float, yfrom: Float, zfrom: Float, xto: Float, yto: Float, zto: Float, xup: Float, yup: Float, zup: Float): Unit

  73. final def matrixMode(mode: Int): Unit

  74. final def ne(arg0: AnyRef): Boolean

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  75. final def notify(): Unit

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  76. final def notifyAll(): Unit

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  77. final def ortho(left: Double, right: Double, bottom: Double, top: Double, nearPlane: Double, farPlane: Double): Unit

  78. final def popMatrix(): Unit

  79. final def pushMatrix(): Unit

  80. final def readBuffer(b: Int): Unit

  81. final def renderBufferStorage(target: Int, format: Int, width: Int, height: Int): Unit

  82. final def shaderSource(shader: Shader, srcarray: Array[CharSequence]): Unit

  83. final def synchronized[T0](arg0: ⇒ T0): T0

    Definition Classes
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  84. final def texImage1D(target: Int, level: Int, internalFormat: Int, wdt: Int, border: Int, format: Int, dataType: Int, data: Int): Unit

  85. final def texImage2D(target: Int, level: Int, internalFormat: Int, wdt: Int, hgt: Int, border: Int, format: Int, dataType: Int, data: Byte): Unit

  86. final def texImage2D(target: Int, level: Int, internalFormat: Int, wdt: Int, hgt: Int, border: Int, format: Int, dataType: Int, data: Int): Unit

  87. final def texParameterf(target: Int, name: Int, v: Float): Unit

  88. final def texParameteri(target: Int, name: Int, v: Int): Unit

  89. def toString(): String

    Definition Classes
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  90. final def uniform1f(loc: UniformLocation, v: Float): Unit

  91. final def uniform1i(loc: UniformLocation, v: Int): Unit

  92. final def uniform2f(loc: UniformLocation, x: Float, y: Float): Unit

  93. final def uniform2i(loc: UniformLocation, x: Int, y: Int): Unit

  94. final def uniform3f(loc: UniformLocation, x: Float, y: Float, z: Float): Unit

  95. final def uniform3i(loc: UniformLocation, x: Int, y: Int, z: Int): Unit

  96. final def uniform4f(loc: UniformLocation, x: Float, y: Float, z: Float, w: Float): Unit

  97. final def uniform4i(loc: UniformLocation, x: Int, y: Int, z: Int, w: Int): Unit

  98. final def uniformMatrix4(loc: UniformLocation, transpose: Boolean, matrix: Float): Unit

  99. final def useProgram(program: Token.Program): Unit

  100. final def validBuffer(buffer: Buffer): Boolean

  101. final def validFrameBuffer(fb: Token.FrameBuffer): Boolean

  102. final def validProgram(program: Token.Program): Boolean

  103. final def validRenderBuffer(rb: Token.RenderBuffer): Boolean

  104. final def validShader(shader: Shader): Boolean

  105. final def validUniformLocation(uloc: UniformLocation): Boolean

  106. final def validateProgram(program: Token.Program): Unit

  107. final def vertexAttribPointer(index: Int, numComponents: Int, componentType: Int, normalized: Boolean, stride: Int, byteOffset: Long): Unit

  108. final def viewport(x: Int, y: Int, w: Int, h: Int): Unit

  109. final def wait(): Unit

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  110. final def wait(arg0: Long, arg1: Int): Unit

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  111. final def wait(arg0: Long): Unit

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