!=
Float16
*
BFloat16 Float16
**
BFloat16 Float16
+
BFloat16 Float16
++
Shape
-
BFloat16 Float16
/
BFloat16 Float16
<
BFloat16 Float16
<=
BFloat16 Float16
==
BFloat16 Float16
>
BFloat16 Float16
>=
BFloat16 Float16
_START_VERSION
Version