!=
Float16
*
BFloat16
Float16
**
BFloat16
Float16
+
BFloat16
Float16
++
Shape
-
BFloat16
Float16
/
BFloat16
Float16
<
BFloat16
Float16
<=
BFloat16
Float16
==
BFloat16
Float16
>
BFloat16
Float16
>=
BFloat16
Float16
_START_VERSION
Version