sealed
trait
IOCommand extends AnyRef
Value Members
-
final
def
!=(arg0: AnyRef): Boolean
-
final
def
!=(arg0: Any): Boolean
-
final
def
##(): Int
-
final
def
==(arg0: AnyRef): Boolean
-
final
def
==(arg0: Any): Boolean
-
final
def
asInstanceOf[T0]: T0
-
def
clone(): AnyRef
-
final
def
eq(arg0: AnyRef): Boolean
-
def
equals(arg0: Any): Boolean
-
def
finalize(): Unit
-
final
def
getClass(): Class[_]
-
def
hashCode(): Int
-
final
def
isInstanceOf[T0]: Boolean
-
final
def
ne(arg0: AnyRef): Boolean
-
final
def
notify(): Unit
-
final
def
notifyAll(): Unit
-
final
def
synchronized[T0](arg0: ⇒ T0): T0
-
def
toString(): String
-
final
def
wait(): Unit
-
final
def
wait(arg0: Long, arg1: Int): Unit
-
final
def
wait(arg0: Long): Unit
Inherited from AnyRef
Inherited from Any
An IO Command is sent to an IO System, which then routes the command to a random worker using a round-robin router. If you want more determinism over how items are distributed across workers, just use multiple IO Systems
TODO: It may be a better idea to move these into WorkerCommand with a tag trait to show they can be accepted by the IOSystem, and then also add methods onto the IOSystem to eliminate confusion