sealed
trait
ConnectionVolumeState extends AnyRef
Value Members
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final
def
!=(arg0: AnyRef): Boolean
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final
def
!=(arg0: Any): Boolean
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def
##(): Int
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def
==(arg0: AnyRef): Boolean
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def
==(arg0: Any): Boolean
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def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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def
getClass(): Class[_]
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def
hashCode(): Int
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isInstanceOf[T0]: Boolean
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ne(arg0: AnyRef): Boolean
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def
notify(): Unit
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notifyAll(): Unit
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synchronized[T0](arg0: ⇒ T0): T0
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toString(): String
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def
wait(): Unit
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def
wait(arg0: Long, arg1: Int): Unit
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def
wait(arg0: Long): Unit
Inherited from AnyRef
Inherited from Any
ConnectionVolumeState indicates whether or not if the Server is operating with a normal workload, which is represented by the current ratio of used / available connections being beneath the ServerSettings.highWatermarkPercentage amount. Once this ratio is breached, the state will be changed to the HighWater state.
In this state, the server will more aggressively timeout and close idle connections. Effectively what this means is that when the Server polls its connections in the Highwater state, any connection that is seen as idle for longer than ServerSettings.highWaterMaxIdleTime will be reaped. It does this in an effort to free up space.
The Server will return back to its normal state when the connection ratio recedes past the lowWater mark.