Abstract Value Members
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abstract
def
createSSLEngine(): SSLEngine
Concrete Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: Any): Boolean
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final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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def
finalize(): Unit
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
To configure the SSLEngine used by Play as a server, extend this class. In particular, if you want to call sslEngine.setNeedClientAuth(true), this is the place to do it.
If you want to specify your own SSL engine, define a class implementing this interface. If the implementing class takes ApplicationProvider in the constructor, then the applicationProvider is passed into it, if available.
The path to this class should be configured with the system property