The block size for buffers send between nodes.
The recommended maximum number of frames internally stored in memory by a single node (UGen).
The recommended maximum number of frames internally stored in memory by a single node (UGen). Some UGen may allow for ad-hoc disk buffering and thus can check this user-defined value to decide whether to keep a buffer in memory or swap it to disk.
Note that because a frame is considered to be a Double
,
the actual memory size will be eight times this value.
Random number generator seed.
Whether to terminate the actorSystem
when the rendering
completes.
Whether to terminate the actorSystem
when the rendering
completes. When using the default actorSystem
, this will
be true
, when setting a custom actor system, this will
default to false
.
Whether to isolate nodes through an asynchronous barrier.