de.sciss.fscape

FScapeJobs

class FScapeJobs extends AnyRef

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  8. def connect(timeOut: Double = 20.0)(fun: (Boolean) ⇒ Unit): Unit

  9. def dumpOSC(onOff: Boolean): Unit

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  17. final def notify(): Unit

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  18. final def notifyAll(): Unit

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  19. var openWindows: Boolean

    A switch to indicate whether FScape should (true) open GUI windows for the jobs processed or not (false).

  20. def pause(): Unit

  21. def process(name: String, doc: Doc, progress: (Int) ⇒ Unit = (i: Int) => ())(fun: (Boolean) ⇒ Unit): Unit

    Adds a new job to the server queue.

    Adds a new job to the server queue. Note that when there are several threads, this may complete even before previously scheduled processes. Hence, to make sure processes are carried out sequentially, use processChain instead.

    name

    the name of the job, which is arbitrary and is used for logging purposes only

    doc

    the FScape document to render

    fun

    the function to execute upon job failure or completion. The function is called with true upon success, and false upon failure.

  22. def processChain(name: String, docs: Seq[Doc], progress: (Int) ⇒ Unit = (i: Int) => ())(fun: (Boolean) ⇒ Unit): Unit

    Adds a chain ob jobs to the queue.

    Adds a chain ob jobs to the queue. The jobs are still processed sequentially, even if the number of parallel threads is not exhausted, however the completion function is only called after all jobs of the chain have completed or a failure has occurred.

  23. def resume(): Unit

  24. final def synchronized[T0](arg0: ⇒ T0): T0

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  26. var verbose: Boolean

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