Whether a dedicated view/editor window exists for this type of object.
Whether a dedicated view/editor window exists for this type of object.
If the object is viewable, this method is invoked when the user pressed the eye button.
If the object is viewable, this method is invoked when the user pressed the eye button.
The method should return an appropriate view for this object, or None
if no editor or viewer window
can be produced.
Forwards to factory.
Forwards to factory.
Sets name and color.
Convenience method that returns an "unnamed" string if no name is set.
Convenience method that returns an "unnamed" string if no name is set.
The contents of the "name"
attribute of the object.
The view must store a handle to its underlying model.