the number of channels that the buffer will be. Since this is a constant, a change in number of channels of the underlying bus must be reflected by creating different SynthDefs. If a buffer identifier is used of a buffer that has a different numChannels then specified in the PlayBuf, it will fail silently.
the identifier of the buffer to use
1.0 advances the play head by the server's sample rate each second,
so 2.0 means doubling speed (and pitch), and 0.5 means half speed (and half pitch).
Negative numbers can be used for backwards playback. If the underlying buffer
represents a sound at a different sample rate, the rate should be
multiplied by BufRateScale.kr( bufID )
to obtain the correct speed.
a trigger which causes a jump to the given startPos. A trigger occurs when a signal changes from non-positive to positive (e.g. <= 0 to > 0).
sample frame to start playback. This is read when a trigger occurs.
1 to loop after the play head reaches the buffer end, 0 to not loop. this can be modulated.
what to do when the play head reaches the buffer end.
the identifier of the buffer to use
what to do when the play head reaches the buffer end.
A final implementation of this method which looks up the current ugen graph
builder and then performs the expansion just as force
, returning the
expanded object
A final implementation of this method which looks up the current ugen graph
builder and then performs the expansion just as force
, returning the
expanded object
the expanded object (e.g. Unit
for a ugen with no outputs,
or a single ugen, or a group of ugens)
A final implementation of this method which calls visit
on the builder,
checking if this element has already been visited, and if not, will invoke
the expand
method.
A final implementation of this method which calls visit
on the builder,
checking if this element has already been visited, and if not, will invoke
the expand
method. Therefore it is guaranteed, that the expansion to
ugens is performed no more than once in the graph expansion.
the ugen graph builder to which expanded UGen
s or control proxies
may be added.
1 to loop after the play head reaches the buffer end, 0 to not loop.
1 to loop after the play head reaches the buffer end, 0 to not loop. this can be modulated.
Abstract method which must be implemented by creating the actual UGen
s
during expansion.
the number of channels that the buffer will be.
the number of channels that the buffer will be. Since this is a constant, a change in number of channels of the underlying bus must be reflected by creating different SynthDefs. If a buffer identifier is used of a buffer that has a different numChannels then specified in the PlayBuf, it will fail silently.
1.
1.0 advances the play head by the server's sample rate each second,
so 2.0 means doubling speed (and pitch), and 0.5 means half speed (and half pitch).
Negative numbers can be used for backwards playback. If the underlying buffer
represents a sound at a different sample rate, the rate should be
multiplied by BufRateScale.kr( bufID )
to obtain the correct speed.
sample frame to start playback.
sample frame to start playback. This is read when a trigger occurs.
a trigger which causes a jump to the given startPos.
a trigger which causes a jump to the given startPos. A trigger occurs when a signal changes from non-positive to positive (e.g. <= 0 to > 0).
A UGen to play back samples from a buffer in memory.
PlayBuf
provides a kind of high-level interface to sample-playback, whereasBufRd
represents a kind of lower-level access. WhileBufRd
has a random-access-pointer in the form of a phase input,PlayBuf
advances the phase automatically based on a given playback speed.PlayBuf
uses cubic interpolation.the number of channels that the buffer will be. Since this is a constant, a change in number of channels of the underlying bus must be reflected by creating different SynthDefs. If a buffer identifier is used of a buffer that has a different numChannels then specified in the PlayBuf, it will fail silently.
the identifier of the buffer to use
1.0 advances the play head by the server's sample rate each second, so 2.0 means doubling speed (and pitch), and 0.5 means half speed (and half pitch). Negative numbers can be used for backwards playback. If the underlying buffer represents a sound at a different sample rate, the rate should be multiplied by
BufRateScale.kr( bufID )
to obtain the correct speed.a trigger which causes a jump to the given startPos. A trigger occurs when a signal changes from non-positive to positive (e.g. <= 0 to > 0).
sample frame to start playback. This is read when a trigger occurs.
1 to loop after the play head reaches the buffer end, 0 to not loop. this can be modulated.
what to do when the play head reaches the buffer end.
de.sciss.synth.ugen.BufFrames
de.sciss.synth.ugen.BufRateScale
de.sciss.synth.ugen.Done
de.sciss.synth.DoneAction
de.sciss.synth.ugen.RecordBuf
de.sciss.synth.ugen.DiskIn
de.sciss.synth.ugen.BufRd