A graph element that executes an action upon receiving a trigger.
An element referring to a random access buffer provided through an attribute.
An element referring to a random access buffer provided through an attribute. The attribute will typically be an audio grapheme.
the attribute key.
A graph element that creates a DiskOut
writing to a file
designated by an object attribute with a given key
and the
value being an Artifact
.
A graph element that creates a DiskOut
writing to a file
designated by an object attribute with a given key
and the
value being an Artifact
.
The file-type is determined by this artifact. For example, if the
artifact's path ends in ".aif"
, the AIFF format will used, if
the path ends in ".w64"
, then Wave64 will be used. The default is AIFF.
The sample format is currently always Float-32.
the key into the enclosing object's attribute map, pointing to an Artifact
the signal to write
Total duration of proc in seconds.
Total duration of proc in seconds. If proc was started midway through, this is still its total
Ā length. To gather for how long it's going to play, use Duration() - Offset()
.
Start time offset within the proc, in seconds.
Start time offset within the proc, in seconds. Will be zero if proc is started from the beginning.
A graph element that executes an action upon receiving a trigger,
sampling the values at that moment and making them available
in the action through the values
method.
A graph element that executes an action upon receiving a trigger,
sampling the values at that moment and making them available
in the action through the values
method.
the trigger input signal
the input signal to sample and pass on to the action
a key into the process' attribute map. the value peer stored
at that location should be of type proc.Action
Like ScanIn
but with a predetermined number of channels.
Absolute time on the canvas, in seconds.
An element referring to a random access buffer provided through an attribute.
An element referring to a random access buffer provided through an attribute. The attribute will typically be an audio grapheme.
A graph element that executes an action upon receiving a trigger.
the trigger input signal
a key into the process' attribute map. the value peer stored at that location should be of type
proc.Action