de.sciss.synth.proc.impl

SynthBuilder

final class SynthBuilder[S <: Sys[S]] extends AnyRef

An object used in the last phase of playing a process. It has an instantiated synth and allows the addition of controls, buses, users and dependencies.

See also

AuralProcImpl

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Instance Constructors

  1. new SynthBuilder(obj: Proc.Obj[S], synth: lucre.synth.Synth, timeRef: TimeRef)

Value Members

  1. final def !=(arg0: AnyRef): Boolean

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  2. final def !=(arg0: Any): Boolean

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  3. final def ##(): Int

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  4. final def ==(arg0: AnyRef): Boolean

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  5. final def ==(arg0: Any): Boolean

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  6. final def asInstanceOf[T0]: T0

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  7. def clone(): AnyRef

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    @throws( ... )
  8. var dependencies: List[Resource]

    resources are dependencies in terms of synth bundle spawning, and will be disposed by the aural proc.

  9. final def eq(arg0: AnyRef): Boolean

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  10. def equals(arg0: Any): Boolean

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  11. def finalize(): Unit

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  12. final def getClass(): Class[_]

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  13. def hashCode(): Int

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  14. var inputBuses: Map[String, lucre.synth.AudioBus]

  15. final def isInstanceOf[T0]: Boolean

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  16. final def ne(arg0: AnyRef): Boolean

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  17. final def notify(): Unit

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  18. final def notifyAll(): Unit

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  19. val obj: Proc.Obj[S]

  20. var outputBuses: Map[String, lucre.synth.AudioBus]

  21. val setMap: Builder[ControlSet, Vector[ControlSet]]

  22. final def synchronized[T0](arg0: ⇒ T0): T0

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  23. val synth: lucre.synth.Synth

  24. val timeRef: TimeRef

  25. def toString(): String

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  26. var users: List[DynamicUser]

    Users are elements which must be added after the aural proc synth is started, and removed when it stops.

  27. final def wait(): Unit

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  28. final def wait(arg0: Long, arg1: Int): Unit

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  29. final def wait(arg0: Long): Unit

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