All Classes and Interfaces

Class
Description
 
This class contains static methods for dealing with blocks.
This PersistentDataType can be used to store and retrieve ConfigurationSerializables from PersistentDataHolders.
This class contains basic utility methods for chance and rolls.
 
 
 
 
This class contains a bunch of static methods that can be used to put and check ItemStacks cooldowns.
 
A ItemGroup that is not shown on the main menu.
This class contains basic utility methods for entities.
This class contains utility methods for working with ItemStacks.
 
This class contains a bunch of static methods that can be used to create ItemStacks.
This class can be used to provide different strings based on the server's chosen language.
 
 
 
 
This class contains static methods for dealing with locations.
Represents an icon in the SimpleFlexGroup
This class contains basic utility methods that do not fit in any other category.
This class contains basic utility methods for numbers.
This block will, when placed, register it's placing player as its owner.
This class contains basic utility methods for creating particles
This class stores the usable PersistentDataTypes.
This class contains static methods for dealing with Slimefun4's protections.
A LimitedUseItem with a method that allows you to refill uses
This utility class provides a direct link between the faces a DisplayGroup rotates around and the corresponding axes.
This abstract class can be extended to simplify the creation of Slimefun blocks with methods for ticking, right-clicking, placing, breaking, and using.
This class is used to create a new SlimefunItem that is more suited to chainable method calls and in-line registration.
This class is designed to be the 'Main' item group for any given addon.
A simple ticking block that does not have a GUI.
 
 
This class contains static methods for dealing with strings.
A Theme is used to coordinate the display of Items and Strings within your addon.
Time Periods that occur in the minecraft day with their start and end times TimePeriod.SUNRISE When the sun is rising TimePeriod.DAY When the sun is out TimePeriod.SUNSET When the sun is setting TimePeriod.NIGHT When the sun isn't out TimePeriod.WAKE_UP When the player and villagers will get out of their bed TimePeriod.BED_TIME_RAIN When the player can go to bed during rain TimePeriod.BED_TIME_CLEAR When the player can go to bed during clear weather TimePeriod.MOON_HIDDEN When the moon hides past the horizon TimePeriod.MOON_VISIBLE When the moon is visible in the sky TimePeriod.VILLAGER_WORK When villagers can work during a day TimePeriod.VILLAGER_SOCIALISE When villagers can socialise (specifically cannot work) TimePeriod.VILLAGER_BED_TIME When villagers path find to their beds and/or sleep TimePeriod.SKY_LIGHT_WAX_CLEAR When the light level begins to increase in clear weather TimePeriod.SKY_LIGHT_WAX_RAIN When the light level begins to increase in rain TimePeriod.SKY_LIGHT_WANE_CLEAR When the light level begins to decrease in clear weather TimePeriod.SKY_LIGHT_WANE_RAIN When the light level begins to decrease in rain TimePeriod.MOB_SPAWN_CLEAR The time period in which mobs COULD spawn in the overworld during clear weather TimePeriod.MOB_SPAWN_RAIN The time period in which mobs COULD spawn in the overworld during rain
This utility class provides a few handy methods to build a Transformation.