Trait/Object

zio

ZState

Related Docs: object ZState | package zio

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sealed trait ZState[S] extends AnyRef

ZState[S] models a value of type S that can be read from and written to during the execution of an effect. The idiomatic way to work with ZState is as part of the environment using operators defined on ZIO. For example:

final case class MyState(counter: Int)

for {
  _     <- ZIO.updateState[MyState](state => state.copy(counter = state.counter + 1))
  count <- ZIO.getStateWith[MyState](_.counter)
} yield count

Because ZState is typically used as part of the environment, it is recommended to define your own state type S such as MyState above rather than using a type such as Int to avoid the risk of ambiguity.

To run an effect that depends on some state, create the initial state with the make constructor and then use toLayer to convert it into a service builder that you can provide along with your application's other services.

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Abstract Value Members

  1. abstract def get(implicit trace: ZTraceElement): UIO[S]

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    Gets the current state.

  2. abstract def set(s: S)(implicit trace: ZTraceElement): UIO[Unit]

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    Sets the state to the specified value.

  3. abstract def update(f: (S) ⇒ S)(implicit trace: ZTraceElement): UIO[Unit]

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    Updates the state with the specified function.

Concrete Value Members

  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. final def asInstanceOf[T0]: T0

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  5. def clone(): AnyRef

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  6. final def eq(arg0: AnyRef): Boolean

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  7. def equals(arg0: Any): Boolean

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  8. def finalize(): Unit

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  9. final def getClass(): Class[_]

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  10. def hashCode(): Int

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  11. final def isInstanceOf[T0]: Boolean

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  12. final def ne(arg0: AnyRef): Boolean

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  13. final def notify(): Unit

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  14. final def notifyAll(): Unit

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  15. final def synchronized[T0](arg0: ⇒ T0): T0

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  16. def toString(): String

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  17. final def wait(): Unit

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  18. final def wait(arg0: Long, arg1: Int): Unit

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  19. final def wait(arg0: Long): Unit

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