Changes the settings applied to this canvas.
Changes the settings applied to this canvas.
new canvas settings
Clears resources, such as the backbuffer and keyboard inputs.
Clears resources, such as the backbuffer and keyboard inputs.
set of Canvas.Resources to be cleared
Returns the backbuffer.
Returns the backbuffer. This operation can be perfomance intensive, so it might be worthwile to implement this operation on the application code.
backbuffer
Gets the color from the backbuffer.
Gets the color from the backbuffer.
This operation can be perfomance intensive, so it might be worthwile
to either use getBackbuffer
to fetch multiple pixels at the same time or
to implement this operation on the application code.
pixel x position
pixel y position
pixel color
Gets the current keyboard input.
Gets the current pointer input.
Puts a pixel in the back buffer with a certain color.
Puts a pixel in the back buffer with a certain color.
pixel x position
pixel y position
Color
to apply to the pixel
Flips buffers and redraws the screen.
Flips buffers and redraws the screen.
Destroys the canvas window.
Destroys the canvas window.
Calling any operation on this canvas after calling destroy has an undefined behavior.
Creates the canvas window.
Creates the canvas window.
Rendering operations can only be called after calling this.
canvas object linked to the created window
Checks if the window is created or if it has been destroyed
The settings applied to this canvas.
The settings applied to this canvas.
A low-level version of a canvas that provides its own canvas manager.