Changes the settings applied to this canvas.
Changes the settings applied to this canvas.
new canvas settings
Clears resources, such as the backbuffer and keyboard inputs.
Clears resources, such as the backbuffer and keyboard inputs.
set of Canvas.Resources to be cleared
Fill the surface with a certain color
Fill the surface with a certain color
Color
to fill the surface with
Gets the current keyboard input.
Gets the current keyboard input.
current keyboard input
Gets the color from the this surface.
Gets the color from the this surface.
This operation can be perfomance intensive, so it might be worthwile
to either use getPixels
to fetch multiple pixels at the same time or
to implement this operation on the application code.
pixel x position
pixel y position
pixel color
Returns the pixels from this surface.
Returns the pixels from this surface. This operation can be perfomance intensive, so it might be worthwile to implement this operation on the application code.
color matrix
Gets the current pointer input.
Gets the current pointer input.
current pointer input
Put a pixel in the surface with a certain color.
Put a pixel in the surface with a certain color.
pixel x position
pixel y position
Color
to apply to the pixel
Flips buffers and redraws the screen.
The settings applied to this canvas.
Draws a surface on top of this surface.
Draws a surface on top of this surface.
surface to draw
leftmost pixel on the destination surface
topmost pixel on the destination surface
leftmost pixel on the source surface
topmost pixel on the source surface
clip width of the source surface
clip height of the source surface
Draws a surface on top of this surface and masks the pixels with a certain color.
Draws a surface on top of this surface and masks the pixels with a certain color.
surface to draw
color to usa as a mask
leftmost pixel on the destination surface
topmost pixel on the destination surface
leftmost pixel on the source surface
topmost pixel on the source surface
clip width of the source surface
clip height of the source surface
The surface height
The surface width
Returns the backbuffer.
Returns the backbuffer. This operation can be perfomance intensive, so it might be worthwile to implement this operation on the application code.
backbuffer
use getPixels() instead
Gets the color from the backbuffer.
Gets the color from the backbuffer.
This operation can be perfomance intensive, so it might be worthwile
to either use getBackbuffer
to fetch multiple pixels at the same time or
to implement this operation on the application code.
pixel x position
pixel y position
pixel color
use getPixel(x, y) instead
Window with a canvas that can be painted.
The Canvas is the main concept behind minart, providing access to both rendering and input functionallity.
A canvas represents a window with a
width * height
pixels. There's also ascale
variable that controls the integer scaling and aclearColor
that is applied to the whole canvas when it's cleared.