Class ErrorMsg


  • public final class ErrorMsg
    extends java.lang.Object
    All base errors' messages for the server are defined here. This class should not be modified.
    Author:
    kong
    • Field Summary

      Fields 
      Modifier and Type Field Description
      static java.lang.String MAIN_CONNECTION_NOT_FOUND
      When you try to attach a UDP connection to one player with a non-existing of TCP connection.
      static java.lang.String PLAYER_ALREADY_LEAVE_ROOM
      When you try to remove a player from his room, but he has already leave.
      static java.lang.String PLAYER_IS_EXISTED
      When you try to add a player that has the same name with one appeared on the server.
      static java.lang.String PLAYER_IS_INVALID
      When you try to add an invalid player (wrong credentials or your own logic handle) into the server.
      static java.lang.String PLAYER_NOT_FOUND
      When you try to retrieve a non-existing player.
      static java.lang.String PLAYER_WAS_IN_ROOM
      When you try to add a player that duplicates in one room.
      static java.lang.String REACH_MAX_CONNECTION
      When you try to create a new connection and that exceeds the number of allowed connections.
      static java.lang.String ROOM_IS_EXISTED
      When you try to add a room that has the same id with one appeared on the server.
      static java.lang.String ROOM_IS_FULL
      When you try to add a player in one room and that exceeds the room's capacity.
    • Method Summary

      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Field Detail

      • PLAYER_IS_EXISTED

        public static final java.lang.String PLAYER_IS_EXISTED
        When you try to add a player that has the same name with one appeared on the server.
        See Also:
        Constant Field Values
      • PLAYER_IS_INVALID

        public static final java.lang.String PLAYER_IS_INVALID
        When you try to add an invalid player (wrong credentials or your own logic handle) into the server.
        See Also:
        Constant Field Values
      • PLAYER_WAS_IN_ROOM

        public static final java.lang.String PLAYER_WAS_IN_ROOM
        When you try to add a player that duplicates in one room.
        See Also:
        Constant Field Values
      • PLAYER_ALREADY_LEAVE_ROOM

        public static final java.lang.String PLAYER_ALREADY_LEAVE_ROOM
        When you try to remove a player from his room, but he has already leave.
        See Also:
        Constant Field Values
      • ROOM_IS_FULL

        public static final java.lang.String ROOM_IS_FULL
        When you try to add a player in one room and that exceeds the room's capacity.
        See Also:
        Constant Field Values
      • ROOM_IS_EXISTED

        public static final java.lang.String ROOM_IS_EXISTED
        When you try to add a room that has the same id with one appeared on the server.
        See Also:
        Constant Field Values
      • REACH_MAX_CONNECTION

        public static final java.lang.String REACH_MAX_CONNECTION
        When you try to create a new connection and that exceeds the number of allowed connections.
        See Also:
        Constant Field Values
      • PLAYER_NOT_FOUND

        public static final java.lang.String PLAYER_NOT_FOUND
        When you try to retrieve a non-existing player.
        See Also:
        Constant Field Values
      • MAIN_CONNECTION_NOT_FOUND

        public static final java.lang.String MAIN_CONNECTION_NOT_FOUND
        When you try to attach a UDP connection to one player with a non-existing of TCP connection.
        See Also:
        Constant Field Values