Class/Object

fmv1992.fmv1992_scala_utilities.game_of_life

GameOfLifeGame

Related Docs: object GameOfLifeGame | package game_of_life

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case class GameOfLifeGame(state: Seq[Seq[Cell]]) extends Game with Product with Serializable

Conway's game of life.

See also

https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life Rules: 1. Any live cell with fewer than two live neighbours dies, as if by underpopulation. 2. Any live cell with two or three live neighbours lives on to the next generation. 3. Any live cell with more than three live neighbours dies, as if by overpopulation. 4. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.

Linear Supertypes
Serializable, Serializable, Product, Equals, Game, AnyRef, Any
Ordering
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  2. By Inheritance
Inherited
  1. GameOfLifeGame
  2. Serializable
  3. Serializable
  4. Product
  5. Equals
  6. Game
  7. AnyRef
  8. Any
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Visibility
  1. Public
  2. All

Instance Constructors

  1. new GameOfLifeGame(state: Seq[Seq[Cell]])

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Value Members

  1. final def !=(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

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    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0

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    Definition Classes
    Any
  5. def clone(): AnyRef

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  6. final def eq(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  7. def finalize(): Unit

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  8. final def getClass(): Class[_]

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    Definition Classes
    AnyRef → Any
  9. final def isInstanceOf[T0]: Boolean

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    Definition Classes
    Any
  10. lazy val isOver: Boolean

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    Definition Classes
    GameOfLifeGameGame
  11. final def ne(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  12. def next: GameOfLifeGame

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    Get next state for this game of life.

  13. final def notify(): Unit

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    Definition Classes
    AnyRef
  14. final def notifyAll(): Unit

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    Definition Classes
    AnyRef
  15. lazy val representation: String

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    Definition Classes
    GameOfLifeGameGame
  16. val state: Seq[Seq[Cell]]

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  17. final def synchronized[T0](arg0: ⇒ T0): T0

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    Definition Classes
    AnyRef
  18. def toString(): String

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    Definition Classes
    GameOfLifeGame → AnyRef → Any
  19. final def wait(): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  20. final def wait(arg0: Long, arg1: Int): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  21. final def wait(arg0: Long): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )

Inherited from Serializable

Inherited from Serializable

Inherited from Product

Inherited from Equals

Inherited from Game

Inherited from AnyRef

Inherited from Any

Ungrouped