Class SdlMessagebox


  • public final class SdlMessagebox
    extends Object
    • Method Detail

      • SDL_ShowMessageBox

        public static int SDL_ShowMessageBox​(SDL_MessageBoxData messageboxdata,
                                             com.sun.jna.ptr.IntByReference buttonid)
        Create a modal message box.

        If your needs aren't complex, it might be easier to use SDL_ShowSimpleMessageBox.

        This function should be called on the thread that created the parent window, or on the main thread if the messagebox has no parent. It will block execution of that thread until the user clicks a button or closes the messagebox.

        This function may be called at any time, even before SDL_Init(). This makes it useful for reporting errors like a failure to create a renderer or OpenGL context.

        On X11, SDL rolls its own dialog box with X11 primitives instead of a formal toolkit like GTK+ or Qt.

        Note that if SDL_Init() would fail because there isn't any available video target, this function is likely to fail for the same reasons. If this is a concern, check the return value from this function and fall back to writing to stderr if you can.

        Parameters:
        messageboxdata - the SDL_MessageBoxData structure with title, text and other options
        buttonid - the pointer to which user id of hit button should be copied
        Returns:
        0 on success or a negative error code on failure; call SDL_GetError() for more information.
        Since:
        This function is available since SDL 2.0.0.
        See Also:
        SDL_ShowSimpleMessageBox(int, String, String, SDL_Window)
      • SDL_ShowSimpleMessageBox

        public static int SDL_ShowSimpleMessageBox​(int flags,
                                                   String title,
                                                   String message,
                                                   SDL_Window window)
        Display a simple modal message box.

        If your needs aren't complex, this function is preferred over SDL_ShowMessageBox.

        flags may be any of the following:

        • SDL_MESSAGEBOX_ERROR: error dialog
        • SDL_MESSAGEBOX_WARNING: warning dialog
        • SDL_MESSAGEBOX_INFORMATION: informational dialog

        This function should be called on the thread that created the parent window, or on the main thread if the messagebox has no parent. It will block execution of that thread until the user clicks a button or closes the messagebox.

        This function may be called at any time, even before SDL_Init(). This makes it useful for reporting errors like a failure to create a renderer or OpenGL context.

        On X11, SDL rolls its own dialog box with X11 primitives instead of a formal toolkit like GTK+ or Qt.

        Note that if SDL_Init() would fail because there isn't any available video target, this function is likely to fail for the same reasons. If this is a concern, check the return value from this function and fall back to writing to stderr if you can.

        Parameters:
        flags - an SDL_MessageBoxFlags value
        title - UTF-8 title text
        message - UTF-8 message text
        window - the parent window, or null for no parent
        Returns:
        0 on success or a negative error code on failure; call SDL_GetError() for more information.
        Since:
        This function is available since SDL 2.0.0.
        See Also:
        SDL_ShowMessageBox(SDL_MessageBoxData, IntByReference)