Class SDL_SysWMInfoUIKit


  • @FieldOrder({"window","framebuffer","colorbuffer","resolveFramebuffer"})
    public final class SDL_SysWMInfoUIKit
    extends com.sun.jna.Structure
    • Nested Class Summary

      • Nested classes/interfaces inherited from class com.sun.jna.Structure

        com.sun.jna.Structure.ByReference, com.sun.jna.Structure.ByValue, com.sun.jna.Structure.FieldOrder, com.sun.jna.Structure.StructField
    • Field Summary

      Fields 
      Modifier and Type Field Description
      int colorbuffer
      The GL view's color Renderbuffer Object.
      int framebuffer
      The GL view's Framebuffer Object.
      int resolveFramebuffer
      The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used.
      com.sun.jna.Pointer window
      The UIKit window (UIWindow *)
      • Fields inherited from class com.sun.jna.Structure

        ALIGN_DEFAULT, ALIGN_GNUC, ALIGN_MSVC, ALIGN_NONE, CALCULATE_SIZE
    • Method Summary

      • Methods inherited from class com.sun.jna.Structure

        allocateMemory, allocateMemory, autoAllocate, autoRead, autoRead, autoWrite, autoWrite, cacheTypeInfo, calculateSize, clear, createFieldsOrder, createFieldsOrder, createFieldsOrder, createFieldsOrder, dataEquals, dataEquals, ensureAllocated, equals, fieldOffset, getAutoRead, getAutoWrite, getFieldList, getFieldOrder, getFields, getNativeAlignment, getNativeSize, getNativeSize, getPointer, getStringEncoding, getStructAlignment, hashCode, newInstance, newInstance, read, readField, readField, setAlignType, setAutoRead, setAutoSynch, setAutoWrite, setStringEncoding, size, sortFields, toArray, toArray, toString, toString, useMemory, useMemory, write, writeField, writeField, writeField
    • Field Detail

      • window

        public com.sun.jna.Pointer window
        The UIKit window (UIWindow *)
      • framebuffer

        public int framebuffer
        The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. (GLuint)
      • colorbuffer

        public int colorbuffer
        The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. (GLuint)
      • resolveFramebuffer

        public int resolveFramebuffer
        The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. (GLuint)
    • Constructor Detail

      • SDL_SysWMInfoUIKit

        public SDL_SysWMInfoUIKit()
      • SDL_SysWMInfoUIKit

        public SDL_SysWMInfoUIKit​(com.sun.jna.Pointer p)