Class SDL_GameControllerButtonBind


  • @FieldOrder({"bindType","value"})
    public final class SDL_GameControllerButtonBind
    extends com.sun.jna.Structure
    Get the SDL joystick layer binding for this controller button/axis mapping
    • Nested Class Summary

      Nested Classes 
      Modifier and Type Class Description
      static class  SDL_GameControllerButtonBind.Hat  
      static class  SDL_GameControllerButtonBind.Value  
      • Nested classes/interfaces inherited from class com.sun.jna.Structure

        com.sun.jna.Structure.ByReference, com.sun.jna.Structure.ByValue, com.sun.jna.Structure.FieldOrder, com.sun.jna.Structure.StructField
    • Method Summary

      All Methods Instance Methods Concrete Methods 
      Modifier and Type Method Description
      void read()  
      • Methods inherited from class com.sun.jna.Structure

        allocateMemory, allocateMemory, autoAllocate, autoRead, autoRead, autoWrite, autoWrite, cacheTypeInfo, calculateSize, clear, createFieldsOrder, createFieldsOrder, createFieldsOrder, createFieldsOrder, dataEquals, dataEquals, ensureAllocated, equals, fieldOffset, getAutoRead, getAutoWrite, getFieldList, getFieldOrder, getFields, getNativeAlignment, getNativeSize, getNativeSize, getPointer, getStringEncoding, getStructAlignment, hashCode, newInstance, newInstance, readField, readField, setAlignType, setAutoRead, setAutoSynch, setAutoWrite, setStringEncoding, size, sortFields, toArray, toArray, toString, toString, useMemory, useMemory, write, writeField, writeField, writeField
    • Constructor Detail

      • SDL_GameControllerButtonBind

        public SDL_GameControllerButtonBind()
      • SDL_GameControllerButtonBind

        public SDL_GameControllerButtonBind​(com.sun.jna.Pointer p)
    • Method Detail

      • read

        public void read()
        Overrides:
        read in class com.sun.jna.Structure