Class SdlRender
- java.lang.Object
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- io.github.libsdl4j.api.render.SdlRender
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public final class SdlRender extends Object
Definitions from file SDL_render.hHeader file for SDL 2D rendering functions.
This API supports the following features:
- single pixel points
- single pixel lines
- filled rectangles
- texture images
The primitives may be drawn in opaque, blended, or additive modes.
The texture images may be drawn in opaque, blended, or additive modes. They can have an additional color tint or alpha modulation applied to them, and may also be stretched with linear interpolation.
This API is designed to accelerate simple 2D operations. You may want more functionality such as polygons and particle effects and in that case you should use SDL's OpenGL/Direct3D support or one of the many good 3D engines.
These functions must be called from the main thread. See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995
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Method Summary
All Methods Static Methods Concrete Methods Modifier and Type Method Description static SDL_Renderer
SDL_CreateRenderer(SDL_Window window, int index, int flags)
Create a 2D rendering context for a window.static SDL_Renderer
SDL_CreateSoftwareRenderer(SDL_Surface surface)
Create a 2D software rendering context for a surface.static SDL_Texture
SDL_CreateTexture(SDL_Renderer renderer, int format, int access, int w, int h)
Create a texture for a rendering context.static SDL_Texture
SDL_CreateTextureFromSurface(SDL_Renderer renderer, SDL_Surface surface)
Create a texture from an existing surface.static int
SDL_CreateWindowAndRenderer(int width, int height, int windowFlags, SDL_Window.Ref window, SDL_Renderer.Ref renderer)
Create a window and default renderer.static void
SDL_DestroyRenderer(SDL_Renderer renderer)
Destroy the rendering context for a window and free associated textures.static void
SDL_DestroyTexture(SDL_Texture texture)
Destroy the specified texture.static int
SDL_GetNumRenderDrivers()
Get the number of 2D rendering drivers available for the current display.static int
SDL_GetRenderDrawBlendMode(SDL_Renderer renderer, SDL_BlendMode.Ref blendMode)
Get the blend mode used for drawing operations.static int
SDL_GetRenderDrawColor(SDL_Renderer renderer, com.sun.jna.ptr.ByteByReference r, com.sun.jna.ptr.ByteByReference g, com.sun.jna.ptr.ByteByReference b, com.sun.jna.ptr.ByteByReference a)
Get the color used for drawing operations (Rect, Line and Clear).static int
SDL_GetRenderDriverInfo(int index, SDL_RendererInfo info)
Get info about a specific 2D rendering driver for the current display.static SDL_Renderer
SDL_GetRenderer(SDL_Window window)
Get the renderer associated with a window.static int
SDL_GetRendererInfo(SDL_Renderer renderer, SDL_RendererInfo info)
Get information about a rendering context.static int
SDL_GetRendererOutputSize(SDL_Renderer renderer, com.sun.jna.ptr.IntByReference w, com.sun.jna.ptr.IntByReference h)
Get the output size in pixels of a rendering context.static SDL_Texture
SDL_GetRenderTarget(SDL_Renderer renderer)
Get the current render target.static int
SDL_GetTextureAlphaMod(SDL_Texture texture, com.sun.jna.ptr.ByteByReference alpha)
Get the additional alpha value multiplied into render copy operations.static int
SDL_GetTextureBlendMode(SDL_Texture texture, SDL_BlendMode.Ref blendMode)
Get the blend mode used for texture copy operations.static int
SDL_GetTextureColorMod(SDL_Texture texture, com.sun.jna.ptr.ByteByReference r, com.sun.jna.ptr.ByteByReference g, com.sun.jna.ptr.ByteByReference b)
Get the additional color value multiplied into render copy operations.static int
SDL_GetTextureScaleMode(SDL_Texture texture, SDL_ScaleMode.Ref scaleMode)
Get the scale mode used for texture scale operations.static com.sun.jna.Pointer
SDL_GetTextureUserData(SDL_Texture texture)
Get the user-specified pointer associated with a texturestatic int
SDL_GL_BindTexture(SDL_Texture texture, com.sun.jna.ptr.FloatByReference texw, com.sun.jna.ptr.FloatByReference texh)
Bind an OpenGL/ES/ES2 texture to the current context.static int
SDL_GL_UnbindTexture(SDL_Texture texture)
Unbind an OpenGL/ES/ES2 texture from the current context.static int
SDL_LockTexture(SDL_Texture texture, SDL_Rect rect, com.sun.jna.ptr.PointerByReference pixels, com.sun.jna.ptr.IntByReference pitch)
Lock a portion of the texture for **write-only** pixel access.static int
SDL_LockTextureToSurface(SDL_Texture texture, SDL_Rect rect, SDL_Surface.Ref surface)
Lock a portion of the texture for **write-only** pixel access, and expose it as a SDL surface.static int
SDL_QueryTexture(SDL_Texture texture, com.sun.jna.ptr.IntByReference format, com.sun.jna.ptr.IntByReference access, com.sun.jna.ptr.IntByReference w, com.sun.jna.ptr.IntByReference h)
Query the attributes of a texture.static int
SDL_RenderClear(SDL_Renderer renderer)
Clear the current rendering target with the drawing color.static int
SDL_RenderCopy(SDL_Renderer renderer, SDL_Texture texture, SDL_Rect srcRect, SDL_Rect dstRect)
Copy a portion of the texture to the current rendering target.static int
SDL_RenderCopyEx(SDL_Renderer renderer, SDL_Texture texture, SDL_Rect srcRect, SDL_Rect dstRect, double angle, com.sun.jna.Pointer center, int flip)
Copy a portion of the texture to the current rendering, with optional rotation and flipping.static int
SDL_RenderCopyEx(SDL_Renderer renderer, SDL_Texture texture, SDL_Rect srcRect, SDL_Rect dstRect, double angle, SDL_Point center, int flip)
Copy a portion of the texture to the current rendering, with optional rotation and flipping.static int
SDL_RenderCopyExF(SDL_Renderer renderer, SDL_Texture texture, SDL_Rect srcRect, SDL_FRect dstFRect, double angle, com.sun.jna.Pointer center, int flip)
Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.static int
SDL_RenderCopyExF(SDL_Renderer renderer, SDL_Texture texture, SDL_Rect srcRect, SDL_FRect dstFRect, double angle, SDL_FPoint center, int flip)
Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.static int
SDL_RenderCopyF(SDL_Renderer renderer, SDL_Texture texture, SDL_Rect srcRect, SDL_FRect dstFRect)
Copy a portion of the texture to the current rendering target at subpixel precision.static int
SDL_RenderDrawLine(SDL_Renderer renderer, int x1, int y1, int x2, int y2)
Draw a line on the current rendering target.static int
SDL_RenderDrawLineF(SDL_Renderer renderer, float x1, float y1, float x2, float y2)
Draw a line on the current rendering target at subpixel precision.static int
SDL_RenderDrawLines(SDL_Renderer renderer, com.sun.jna.Pointer points, int count)
Draw a series of connected lines on the current rendering target.static int
SDL_RenderDrawLines(SDL_Renderer renderer, List<SDL_Point> points)
Draw a series of connected lines on the current rendering target.static int
SDL_RenderDrawLinesF(SDL_Renderer renderer, com.sun.jna.Pointer fPoints, int count)
Draw a series of connected lines on the current rendering target at subpixel precision.static int
SDL_RenderDrawLinesF(SDL_Renderer renderer, List<SDL_FPoint> fPoints)
Draw a series of connected lines on the current rendering target at subpixel precision.static int
SDL_RenderDrawPoint(SDL_Renderer renderer, int x, int y)
Draw a point on the current rendering target.static int
SDL_RenderDrawPointF(SDL_Renderer renderer, float x, float y)
Draw a point on the current rendering target at subpixel precision.static int
SDL_RenderDrawPoints(SDL_Renderer renderer, int[] intXandY)
Draw multiple points on the current rendering target.static int
SDL_RenderDrawPoints(SDL_Renderer renderer, com.sun.jna.Pointer points, int count)
Draw multiple points on the current rendering target.static int
SDL_RenderDrawPoints(SDL_Renderer renderer, List<SDL_Point> points)
Draw multiple points on the current rendering target.static int
SDL_RenderDrawPointsF(SDL_Renderer renderer, com.sun.jna.Pointer fPoints, int count)
Draw multiple points on the current rendering target at subpixel precision.static int
SDL_RenderDrawPointsF(SDL_Renderer renderer, List<SDL_FPoint> fPoints)
Draw multiple points on the current rendering target at subpixel precision.static int
SDL_RenderDrawRect(SDL_Renderer renderer, SDL_Rect rect)
Draw a rectangle on the current rendering target.static int
SDL_RenderDrawRectF(SDL_Renderer renderer, SDL_FRect rect)
Draw a rectangle on the current rendering target at subpixel precision.static int
SDL_RenderDrawRects(SDL_Renderer renderer, com.sun.jna.Pointer rects, int count)
Draw some number of rectangles on the current rendering target.static int
SDL_RenderDrawRects(SDL_Renderer renderer, ContiguousArrayList<SDL_Rect> rects)
Draw some number of rectangles on the current rendering target.static int
SDL_RenderDrawRectsF(SDL_Renderer renderer, com.sun.jna.Pointer fRects, int count)
Draw some number of rectangles on the current rendering target at subpixel precision.static int
SDL_RenderDrawRectsF(SDL_Renderer renderer, ContiguousArrayList<SDL_FRect> fRects)
Draw some number of rectangles on the current rendering target at subpixel precision.static int
SDL_RenderFillRect(SDL_Renderer renderer, SDL_Rect rect)
Fill a rectangle on the current rendering target with the drawing color.static int
SDL_RenderFillRectF(SDL_Renderer renderer, SDL_FRect rect)
Fill a rectangle on the current rendering target with the drawing color at subpixel precision.static int
SDL_RenderFillRects(SDL_Renderer renderer, com.sun.jna.Pointer rects, int count)
Fill some number of rectangles on the current rendering target with the drawing color.static int
SDL_RenderFillRects(SDL_Renderer renderer, ContiguousArrayList<SDL_Rect> rects)
Fill some number of rectangles on the current rendering target with the drawing color.static int
SDL_RenderFillRectsF(SDL_Renderer renderer, com.sun.jna.Pointer rects, int count)
Fill some number of rectangles on the current rendering target with the drawing color at subpixel precision.static int
SDL_RenderFillRectsF(SDL_Renderer renderer, ContiguousArrayList<SDL_FRect> fRects)
Fill some number of rectangles on the current rendering target with the drawing color at subpixel precision.static int
SDL_RenderFlush(SDL_Renderer renderer)
Force the rendering context to flush any pending commands to the underlying rendering API.static int
SDL_RenderGeometry(SDL_Renderer renderer, SDL_Texture texture, com.sun.jna.Pointer vertices, int numVertices, com.sun.jna.Pointer indices, int numIndices)
Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).static int
SDL_RenderGeometry(SDL_Renderer renderer, SDL_Texture texture, List<SDL_Vertex> vertices, int[] indices)
Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).static int
SDL_RenderGeometryRaw(SDL_Renderer renderer, SDL_Texture texture, com.sun.jna.Pointer xy, int xyStride, com.sun.jna.Pointer color, int colorStride, com.sun.jna.Pointer uv, int uvStride, int numVertices, com.sun.jna.Pointer indices, int numIndices, int sizeIndices)
Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).static void
SDL_RenderGetClipRect(SDL_Renderer renderer, SDL_Rect rect)
Get the clip rectangle for the current target.static boolean
SDL_RenderGetIntegerScale(SDL_Renderer renderer)
Get whether integer scales are forced for resolution-independent rendering.static void
SDL_RenderGetLogicalSize(SDL_Renderer renderer, com.sun.jna.ptr.IntByReference w, com.sun.jna.ptr.IntByReference h)
Get device independent resolution for rendering.static com.sun.jna.Pointer
SDL_RenderGetMetalCommandEncoder(SDL_Renderer renderer)
Get the Metal command encoder for the current framestatic com.sun.jna.Pointer
SDL_RenderGetMetalLayer(SDL_Renderer renderer)
Get the CAMetalLayer associated with the given Metal renderer.static void
SDL_RenderGetScale(SDL_Renderer renderer, com.sun.jna.ptr.FloatByReference scaleX, com.sun.jna.ptr.FloatByReference scaleY)
Get the drawing scale for the current target.static void
SDL_RenderGetViewport(SDL_Renderer renderer, SDL_Rect rect)
Get the drawing area for the current target.static SDL_Window
SDL_RenderGetWindow(SDL_Renderer renderer)
Get the window associated with a renderer.static boolean
SDL_RenderIsClipEnabled(SDL_Renderer renderer)
Get whether clipping is enabled on the given renderer.static void
SDL_RenderLogicalToWindow(SDL_Renderer renderer, float logicalX, float logicalY, com.sun.jna.ptr.IntByReference windowX, com.sun.jna.ptr.IntByReference windowY)
Get real coordinates of point in window when given logical coordinates of point in renderer.static void
SDL_RenderPresent(SDL_Renderer renderer)
Update the screen with any rendering performed since the previous call.static int
SDL_RenderReadPixels(SDL_Renderer renderer, SDL_Rect rect, int format, com.sun.jna.Pointer pixels, int pitch)
Read pixels from the current rendering target to an array of pixels.static int
SDL_RenderSetClipRect(SDL_Renderer renderer, SDL_Rect rect)
Set the clip rectangle for rendering on the specified target.static int
SDL_RenderSetIntegerScale(SDL_Renderer renderer, boolean enable)
Set whether to force integer scales for resolution-independent rendering.static int
SDL_RenderSetLogicalSize(SDL_Renderer renderer, int w, int h)
Set a device independent resolution for rendering.static int
SDL_RenderSetScale(SDL_Renderer renderer, float scaleX, float scaleY)
Set the drawing scale for rendering on the current target.static int
SDL_RenderSetViewport(SDL_Renderer renderer, SDL_Rect rect)
Set the drawing area for rendering on the current target.static int
SDL_RenderSetVSync(SDL_Renderer renderer, int vsync)
Toggle VSync of the given renderer.static boolean
SDL_RenderTargetSupported(SDL_Renderer renderer)
Determine whether a renderer supports the use of render targets.static void
SDL_RenderWindowToLogical(SDL_Renderer renderer, int windowX, int windowY, com.sun.jna.ptr.FloatByReference logicalX, com.sun.jna.ptr.FloatByReference logicalY)
Get logical coordinates of point in renderer when given real coordinates of point in window.static int
SDL_SetRenderDrawBlendMode(SDL_Renderer renderer, int blendMode)
Set the blend mode used for drawing operations (Fill and Line).static int
SDL_SetRenderDrawColor(SDL_Renderer renderer, byte r, byte g, byte b, byte a)
Set the color used for drawing operations (Rect, Line and Clear).static int
SDL_SetRenderTarget(SDL_Renderer renderer, SDL_Texture texture)
Set a texture as the current rendering target.static int
SDL_SetTextureAlphaMod(SDL_Texture texture, byte alpha)
Set an additional alpha value multiplied into render copy operations.static int
SDL_SetTextureBlendMode(SDL_Texture texture, int blendMode)
Set the blend mode for a texture, used by SDL_RenderCopy().static int
SDL_SetTextureColorMod(SDL_Texture texture, byte r, byte g, byte b)
Set an additional color value multiplied into render copy operations.static int
SDL_SetTextureScaleMode(SDL_Texture texture, int scaleMode)
Set the scale mode used for texture scale operations.static int
SDL_SetTextureUserData(SDL_Texture texture, com.sun.jna.Pointer userdata)
Associate a user-specified pointer with a texture.static void
SDL_UnlockTexture(SDL_Texture texture)
Unlock a texture, uploading the changes to video memory, if needed.static int
SDL_UpdateNVTexture(SDL_Texture texture, SDL_Rect rect, com.sun.jna.Pointer yPlane, int yPitch, com.sun.jna.Pointer uvPlane, int uvPitch)
Update a rectangle within a planar NV12 or NV21 texture with new pixels.static int
SDL_UpdateTexture(SDL_Texture texture, SDL_Rect rect, com.sun.jna.Pointer pixels, int pitch)
Update the given texture rectangle with new pixel data.static int
SDL_UpdateYUVTexture(SDL_Texture texture, SDL_Rect rect, com.sun.jna.Pointer yPlane, int yPitch, com.sun.jna.Pointer uPlane, int uPitch, com.sun.jna.Pointer vPlane, int vPitch)
Update a rectangle within a planar YV12 or IYUV texture with new pixel data.
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Method Detail
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SDL_GetNumRenderDrivers
public static int SDL_GetNumRenderDrivers()
Get the number of 2D rendering drivers available for the current display.A render driver is a set of code that handles rendering and texture management on a particular display. Normally there is only one, but some drivers may have several available with different capabilities.
There may be none if SDL was compiled without render support.
- Returns:
- a number greater or equal to 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_CreateRenderer(SDL_Window, int, int)
,SDL_GetRenderDriverInfo(int, SDL_RendererInfo)
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SDL_GetRenderDriverInfo
public static int SDL_GetRenderDriverInfo(int index, SDL_RendererInfo info)
Get info about a specific 2D rendering driver for the current display.- Parameters:
index
- the index of the driver to query information aboutinfo
- an SDL_RendererInfo structure to be filled with information on the rendering driver- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_CreateRenderer(SDL_Window, int, int)
,SDL_GetNumRenderDrivers()
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SDL_CreateWindowAndRenderer
public static int SDL_CreateWindowAndRenderer(int width, int height, int windowFlags, SDL_Window.Ref window, SDL_Renderer.Ref renderer)
Create a window and default renderer.- Parameters:
width
- the width of the windowheight
- the height of the windowwindowFlags
- the flags used to create the window (see SDL_CreateWindow())window
- a pointer filled with the window, or null on errorrenderer
- a pointer filled with the renderer, or null on error- Returns:
- 0 on success, or -1 on error; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_CreateRenderer(SDL_Window, int, int)
,SdlVideo.SDL_CreateWindow(String, int, int, int, int, int)
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SDL_CreateRenderer
public static SDL_Renderer SDL_CreateRenderer(SDL_Window window, int index, int flags)
Create a 2D rendering context for a window.- Parameters:
window
- the window where rendering is displayedindex
- the index of the rendering driver to initialize, or -1 to initialize the first one supporting the requested flagsflags
- 0, or one or more SDL_RendererFlags OR'd together- Returns:
- a valid rendering context or null if there was an error; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_CreateSoftwareRenderer(SDL_Surface)
,SDL_DestroyRenderer(SDL_Renderer)
,SDL_GetNumRenderDrivers()
,SDL_GetRendererInfo(SDL_Renderer, SDL_RendererInfo)
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SDL_CreateSoftwareRenderer
public static SDL_Renderer SDL_CreateSoftwareRenderer(SDL_Surface surface)
Create a 2D software rendering context for a surface.Two other API which can be used to create SDL_Renderer: SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ create a software renderer, but they are intended to be used with an SDL_Window as the final destination and not an SDL_Surface.
- Parameters:
surface
- the SDL_Surface structure representing the surface where rendering is done- Returns:
- a valid rendering context or null if there was an error; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_CreateRenderer(SDL_Window, int, int)
,SDL_CreateWindowAndRenderer(int, int, int, SDL_Window.Ref, SDL_Renderer.Ref)
,SDL_DestroyRenderer(SDL_Renderer)
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SDL_GetRenderer
public static SDL_Renderer SDL_GetRenderer(SDL_Window window)
Get the renderer associated with a window.- Parameters:
window
- the window to query- Returns:
- the rendering context on success or null on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_CreateRenderer(SDL_Window, int, int)
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SDL_RenderGetWindow
public static SDL_Window SDL_RenderGetWindow(SDL_Renderer renderer)
Get the window associated with a renderer.- Parameters:
renderer
- the renderer to query- Returns:
- the window on success or null on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.22.
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SDL_GetRendererInfo
public static int SDL_GetRendererInfo(SDL_Renderer renderer, SDL_RendererInfo info)
Get information about a rendering context.- Parameters:
renderer
- the rendering contextinfo
- an SDL_RendererInfo structure filled with information about the current renderer- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_CreateRenderer(SDL_Window, int, int)
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SDL_GetRendererOutputSize
public static int SDL_GetRendererOutputSize(SDL_Renderer renderer, com.sun.jna.ptr.IntByReference w, com.sun.jna.ptr.IntByReference h)
Get the output size in pixels of a rendering context.Due to high-dpi displays, you might end up with a rendering context that has more pixels than the window that contains it, so use this instead of SDL_GetWindowSize() to decide how much drawing area you have.
- Parameters:
renderer
- the rendering contextw
- an int filled with the widthh
- an int filled with the height- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_GetRenderer(SDL_Window)
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SDL_CreateTexture
public static SDL_Texture SDL_CreateTexture(SDL_Renderer renderer, int format, int access, int w, int h)
Create a texture for a rendering context.You can set the texture scaling method by setting
SDL_HINT_RENDER_SCALE_QUALITY
before creating the texture.- Parameters:
renderer
- the rendering contextformat
- one of the enumerated values in SDL_PixelFormatEnumaccess
- one of the enumerated values in SDL_TextureAccessw
- the width of the texture in pixelsh
- the height of the texture in pixels- Returns:
- a pointer to the created texture or null if no rendering context was active, the format was unsupported, or the width or height were out of range; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_CreateTextureFromSurface(SDL_Renderer, SDL_Surface)
,SDL_DestroyTexture(SDL_Texture)
,SDL_QueryTexture(SDL_Texture, IntByReference, IntByReference, IntByReference, IntByReference)
,SDL_UpdateTexture(SDL_Texture, SDL_Rect, Pointer, int)
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SDL_CreateTextureFromSurface
public static SDL_Texture SDL_CreateTextureFromSurface(SDL_Renderer renderer, SDL_Surface surface)
Create a texture from an existing surface.The surface is not modified or freed by this function.
The SDL_TextureAccess hint for the created texture is
SDL_TEXTUREACCESS_STATIC
.The pixel format of the created texture may be different from the pixel format of the surface. Use SDL_QueryTexture() to query the pixel format of the texture.
- Parameters:
renderer
- the rendering contextsurface
- the SDL_Surface structure containing pixel data used to fill the texture- Returns:
- the created texture or null on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_CreateTexture(SDL_Renderer, int, int, int, int)
,SDL_DestroyTexture(SDL_Texture)
,SDL_QueryTexture(SDL_Texture, IntByReference, IntByReference, IntByReference, IntByReference)
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SDL_QueryTexture
public static int SDL_QueryTexture(SDL_Texture texture, com.sun.jna.ptr.IntByReference format, com.sun.jna.ptr.IntByReference access, com.sun.jna.ptr.IntByReference w, com.sun.jna.ptr.IntByReference h)
Query the attributes of a texture.- Parameters:
texture
- the texture to queryformat
- a pointer filled in with the raw format of the texture; the actual format may differ, but pixel transfers will use this format (one of the SDL_PixelFormatEnum values). This argument can be null if you don't need this information.access
- a pointer filled in with the actual access to the texture (one of the SDL_TextureAccess values). This argument can be null if you don't need this information.w
- a pointer filled in with the width of the texture in pixels. This argument can be null if you don't need this information.h
- a pointer filled in with the height of the texture in pixels. This argument can be null if you don't need this information.- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_CreateTexture(SDL_Renderer, int, int, int, int)
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SDL_SetTextureColorMod
public static int SDL_SetTextureColorMod(SDL_Texture texture, byte r, byte g, byte b)
Set an additional color value multiplied into render copy operations.When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:
srcC = srcC * (color / 255)
Color modulation is not always supported by the renderer; it will return -1 if color modulation is not supported.
- Parameters:
texture
- the texture to updater
- the red color value multiplied into copy operationsg
- the green color value multiplied into copy operationsb
- the blue color value multiplied into copy operations- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_GetTextureColorMod(SDL_Texture, ByteByReference, ByteByReference, ByteByReference)
,SDL_SetTextureAlphaMod(SDL_Texture, byte)
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SDL_GetTextureColorMod
public static int SDL_GetTextureColorMod(SDL_Texture texture, com.sun.jna.ptr.ByteByReference r, com.sun.jna.ptr.ByteByReference g, com.sun.jna.ptr.ByteByReference b)
Get the additional color value multiplied into render copy operations.- Parameters:
texture
- the texture to queryr
- a pointer filled in with the current red color valueg
- a pointer filled in with the current green color valueb
- a pointer filled in with the current blue color value- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_GetTextureAlphaMod(SDL_Texture, ByteByReference)
,SDL_SetTextureColorMod(SDL_Texture, byte, byte, byte)
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SDL_SetTextureAlphaMod
public static int SDL_SetTextureAlphaMod(SDL_Texture texture, byte alpha)
Set an additional alpha value multiplied into render copy operations.When this texture is rendered, during the copy operation the source alpha value is modulated by this alpha value according to the following formula:
srcA = srcA * (alpha / 255)
Alpha modulation is not always supported by the renderer; it will return -1 if alpha modulation is not supported.
- Parameters:
texture
- the texture to updatealpha
- the source alpha value multiplied into copy operations- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_GetTextureAlphaMod(SDL_Texture, ByteByReference)
,SDL_SetTextureColorMod(SDL_Texture, byte, byte, byte)
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SDL_GetTextureAlphaMod
public static int SDL_GetTextureAlphaMod(SDL_Texture texture, com.sun.jna.ptr.ByteByReference alpha)
Get the additional alpha value multiplied into render copy operations.- Parameters:
texture
- the texture to queryalpha
- a pointer filled in with the current alpha value- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_GetTextureColorMod(SDL_Texture, ByteByReference, ByteByReference, ByteByReference)
,SDL_SetTextureAlphaMod(SDL_Texture, byte)
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SDL_SetTextureBlendMode
public static int SDL_SetTextureBlendMode(SDL_Texture texture, int blendMode)
Set the blend mode for a texture, used by SDL_RenderCopy().If the blend mode is not supported, the closest supported mode is chosen and this function returns -1.
- Parameters:
texture
- the texture to updateblendMode
- the SDL_BlendMode to use for texture blending- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_GetTextureBlendMode(SDL_Texture, SDL_BlendMode.Ref)
,SDL_RenderCopy(SDL_Renderer, SDL_Texture, SDL_Rect, SDL_Rect)
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SDL_GetTextureBlendMode
public static int SDL_GetTextureBlendMode(SDL_Texture texture, SDL_BlendMode.Ref blendMode)
Get the blend mode used for texture copy operations.- Parameters:
texture
- the texture to queryblendMode
- a pointer filled in with the current SDL_BlendMode- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_SetTextureBlendMode(SDL_Texture, int)
-
SDL_SetTextureScaleMode
public static int SDL_SetTextureScaleMode(SDL_Texture texture, int scaleMode)
Set the scale mode used for texture scale operations.If the scale mode is not supported, the closest supported mode is chosen.
- Parameters:
texture
- The texture to update.scaleMode
- the SDL_ScaleMode to use for texture scaling.- Returns:
- 0 on success, or -1 if the texture is not valid.
- Since:
- This function is available since SDL 2.0.12.
- See Also:
SDL_GetTextureScaleMode(SDL_Texture, SDL_ScaleMode.Ref)
-
SDL_GetTextureScaleMode
public static int SDL_GetTextureScaleMode(SDL_Texture texture, SDL_ScaleMode.Ref scaleMode)
Get the scale mode used for texture scale operations.- Parameters:
texture
- the texture to query.scaleMode
- a pointer filled in with the current scale mode.- Returns:
- 0 on success, or -1 if the texture is not valid.
- Since:
- This function is available since SDL 2.0.12.
- See Also:
SDL_SetTextureScaleMode(SDL_Texture, int)
-
SDL_SetTextureUserData
public static int SDL_SetTextureUserData(SDL_Texture texture, com.sun.jna.Pointer userdata)
Associate a user-specified pointer with a texture.- Parameters:
texture
- the texture to update.userdata
- the pointer to associate with the texture.- Returns:
- 0 on success, or -1 if the texture is not valid.
- Since:
- This function is available since SDL 2.0.18.
- See Also:
SDL_GetTextureUserData(SDL_Texture)
-
SDL_GetTextureUserData
public static com.sun.jna.Pointer SDL_GetTextureUserData(SDL_Texture texture)
Get the user-specified pointer associated with a texture- Parameters:
texture
- the texture to query.- Returns:
- the pointer associated with the texture, or null if the texture is not valid.
- Since:
- This function is available since SDL 2.0.18.
- See Also:
SDL_SetTextureUserData(SDL_Texture, Pointer)
-
SDL_UpdateTexture
public static int SDL_UpdateTexture(SDL_Texture texture, SDL_Rect rect, com.sun.jna.Pointer pixels, int pitch)
Update the given texture rectangle with new pixel data.The pixel data must be in the pixel format of the texture. Use SDL_QueryTexture() to query the pixel format of the texture.
This is a fairly slow function, intended for use with static textures that do not change often.
If the texture is intended to be updated often, it is preferred to create the texture as streaming and use the locking functions referenced below. While this function will work with streaming textures, for optimization reasons you may not get the pixels back if you lock the texture afterward.
- Parameters:
texture
- the texture to updaterect
- an SDL_Rect structure representing the area to update, or null to update the entire texturepixels
- the raw pixel data in the format of the texturepitch
- the number of bytes in a row of pixel data, including padding between lines- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_CreateTexture(SDL_Renderer, int, int, int, int)
,SDL_LockTexture(SDL_Texture, SDL_Rect, PointerByReference, IntByReference)
,SDL_UnlockTexture(SDL_Texture)
-
SDL_UpdateYUVTexture
public static int SDL_UpdateYUVTexture(SDL_Texture texture, SDL_Rect rect, com.sun.jna.Pointer yPlane, int yPitch, com.sun.jna.Pointer uPlane, int uPitch, com.sun.jna.Pointer vPlane, int vPitch)
Update a rectangle within a planar YV12 or IYUV texture with new pixel data.You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of Y and U/V planes in the proper order, but this function is available if your pixel data is not contiguous.
- Parameters:
texture
- the texture to updaterect
- a pointer to the rectangle of pixels to update, or null to update the entire textureyPlane
- the raw pixel data for the Y planeyPitch
- the number of bytes between rows of pixel data for the Y planeuPlane
- the raw pixel data for the U planeuPitch
- the number of bytes between rows of pixel data for the U planevPlane
- the raw pixel data for the V planevPitch
- the number of bytes between rows of pixel data for the V plane- Returns:
- 0 on success or -1 if the texture is not valid; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.1.
- See Also:
SDL_UpdateTexture(SDL_Texture, SDL_Rect, Pointer, int)
-
SDL_UpdateNVTexture
public static int SDL_UpdateNVTexture(SDL_Texture texture, SDL_Rect rect, com.sun.jna.Pointer yPlane, int yPitch, com.sun.jna.Pointer uvPlane, int uvPitch)
Update a rectangle within a planar NV12 or NV21 texture with new pixels.You can use SDL_UpdateTexture() as long as your pixel data is a contiguous block of NV12/21 planes in the proper order, but this function is available if your pixel data is not contiguous.
- Parameters:
texture
- the texture to updaterect
- a pointer to the rectangle of pixels to update, or null to update the entire texture.yPlane
- the raw pixel data for the Y plane.yPitch
- the number of bytes between rows of pixel data for the Y plane.uvPlane
- the raw pixel data for the UV plane.uvPitch
- the number of bytes between rows of pixel data for the UV plane.- Returns:
- 0 on success, or -1 if the texture is not valid.
- Since:
- This function is available since SDL 2.0.16.
-
SDL_LockTexture
public static int SDL_LockTexture(SDL_Texture texture, SDL_Rect rect, com.sun.jna.ptr.PointerByReference pixels, com.sun.jna.ptr.IntByReference pitch)
Lock a portion of the texture for **write-only** pixel access.As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.
You must use SDL_UnlockTexture() to unlock the pixels and apply any changes.
- Parameters:
texture
- the texture to lock for access, which was created withSDL_TEXTUREACCESS_STREAMING
rect
- an SDL_Rect structure representing the area to lock for access; null to lock the entire texturepixels
- this is filled in with a pointer to the locked pixels, appropriately offset by the locked areapitch
- this is filled in with the pitch of the locked pixels; the pitch is the length of one row in bytes- Returns:
- 0 on success or a negative error code if the texture is not valid
or was not created with
SDL_TEXTUREACCESS_STREAMING
; call SDL_GetError() for more information. - Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_UnlockTexture(SDL_Texture)
-
SDL_LockTextureToSurface
public static int SDL_LockTextureToSurface(SDL_Texture texture, SDL_Rect rect, SDL_Surface.Ref surface)
Lock a portion of the texture for **write-only** pixel access, and expose it as a SDL surface.Besides providing an SDL_Surface instead of raw pixel data, this function operates like SDL_LockTexture.
As an optimization, the pixels made available for editing don't necessarily contain the old texture data. This is a write-only operation, and if you need to keep a copy of the texture data you should do that at the application level.
You must use SDL_UnlockTexture() to unlock the pixels and apply any changes.
The returned surface is freed internally after calling SDL_UnlockTexture() or SDL_DestroyTexture(). The caller should not free it.
- Parameters:
texture
- the texture to lock for access, which was created withSDL_TEXTUREACCESS_STREAMING
rect
- a pointer to the rectangle to lock for access. If the rect is null, the entire texture will be lockedsurface
- this is filled in with an SDL surface representing the locked area- Returns:
- 0 on success, or -1 if the texture is not valid or was not created
with
SDL_TEXTUREACCESS_STREAMING
- Since:
- This function is available since SDL 2.0.12.
- See Also:
SDL_LockTexture(SDL_Texture, SDL_Rect, PointerByReference, IntByReference)
,SDL_UnlockTexture(SDL_Texture)
-
SDL_UnlockTexture
public static void SDL_UnlockTexture(SDL_Texture texture)
Unlock a texture, uploading the changes to video memory, if needed.Warning: Please note that SDL_LockTexture() is intended to be write-only; it will not guarantee the previous contents of the texture will be provided. You must fully initialize any area of a texture that you lock before unlocking it, as the pixels might otherwise be uninitialized memory.
Which is to say: locking and immediately unlocking a texture can result in corrupted textures, depending on the renderer in use.
- Parameters:
texture
- a texture locked by SDL_LockTexture()- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_LockTexture(SDL_Texture, SDL_Rect, PointerByReference, IntByReference)
-
SDL_RenderTargetSupported
public static boolean SDL_RenderTargetSupported(SDL_Renderer renderer)
Determine whether a renderer supports the use of render targets.- Parameters:
renderer
- the renderer that will be checked- Returns:
- true if supported or false if not.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_SetRenderTarget(SDL_Renderer, SDL_Texture)
-
SDL_SetRenderTarget
public static int SDL_SetRenderTarget(SDL_Renderer renderer, SDL_Texture texture)
Set a texture as the current rendering target.Before using this function, you should check the
SDL_RENDERER_TARGETTEXTURE
bit in the flags of SDL_RendererInfo to see if render targets are supported.The default render target is the window for which the renderer was created. To stop rendering to a texture and render to the window again, call this function with a null
texture
.- Parameters:
renderer
- the rendering contexttexture
- the targeted texture, which must be created with theSDL_TEXTUREACCESS_TARGET
flag, or null to render to the window instead of a texture.- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_GetRenderTarget(SDL_Renderer)
-
SDL_GetRenderTarget
public static SDL_Texture SDL_GetRenderTarget(SDL_Renderer renderer)
Get the current render target.The default render target is the window for which the renderer was created, and is reported a null here.
- Parameters:
renderer
- the rendering context- Returns:
- the current render target or null for the default render target.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_SetRenderTarget(SDL_Renderer, SDL_Texture)
-
SDL_RenderSetLogicalSize
public static int SDL_RenderSetLogicalSize(SDL_Renderer renderer, int w, int h)
Set a device independent resolution for rendering.This function uses the viewport and scaling functionality to allow a fixed logical resolution for rendering, regardless of the actual output resolution. If the actual output resolution doesn't have the same aspect ratio the output rendering will be centered within the output display.
If the output display is a window, mouse and touch events in the window will be filtered and scaled so they seem to arrive within the logical resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether relative motion events are also scaled.
If this function results in scaling or subpixel drawing by the rendering backend, it will be handled using the appropriate quality hints.
- Parameters:
renderer
- the renderer for which resolution should be setw
- the width of the logical resolutionh
- the height of the logical resolution- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderGetLogicalSize(SDL_Renderer, IntByReference, IntByReference)
-
SDL_RenderGetLogicalSize
public static void SDL_RenderGetLogicalSize(SDL_Renderer renderer, com.sun.jna.ptr.IntByReference w, com.sun.jna.ptr.IntByReference h)
Get device independent resolution for rendering.When using the main rendering target (eg no target texture is set): this may return 0 for
w
andh
if the SDL_Renderer has never had its logical size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical width and height.When using a target texture: Never return 0 for
w
andh
at first. Then it returns the logical width and height that are set.- Parameters:
renderer
- a rendering contextw
- an int to be filled with the widthh
- an int to be filled with the height- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderSetLogicalSize(SDL_Renderer, int, int)
-
SDL_RenderSetIntegerScale
public static int SDL_RenderSetIntegerScale(SDL_Renderer renderer, boolean enable)
Set whether to force integer scales for resolution-independent rendering.This function restricts the logical viewport to integer values - that is, when a resolution is between two multiples of a logical size, the viewport size is rounded down to the lower multiple.
- Parameters:
renderer
- the renderer for which integer scaling should be setenable
- enable or disable the integer scaling for rendering- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.5.
- See Also:
SDL_RenderGetIntegerScale(SDL_Renderer)
,SDL_RenderSetLogicalSize(SDL_Renderer, int, int)
-
SDL_RenderGetIntegerScale
public static boolean SDL_RenderGetIntegerScale(SDL_Renderer renderer)
Get whether integer scales are forced for resolution-independent rendering.- Parameters:
renderer
- the renderer from which integer scaling should be queried- Returns:
- true if integer scales are forced or false if not and on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.5.
- See Also:
SDL_RenderSetIntegerScale(SDL_Renderer, boolean)
-
SDL_RenderSetViewport
public static int SDL_RenderSetViewport(SDL_Renderer renderer, SDL_Rect rect)
Set the drawing area for rendering on the current target.When the window is resized, the viewport is reset to fill the entire new window size.
- Parameters:
renderer
- the rendering contextrect
- the SDL_Rect structure representing the drawing area, or null to set the viewport to the entire target- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderGetViewport(SDL_Renderer, SDL_Rect)
-
SDL_RenderGetViewport
public static void SDL_RenderGetViewport(SDL_Renderer renderer, SDL_Rect rect)
Get the drawing area for the current target.- Parameters:
renderer
- the rendering contextrect
- an SDL_Rect structure filled in with the current drawing area- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderSetViewport(SDL_Renderer, SDL_Rect)
-
SDL_RenderSetClipRect
public static int SDL_RenderSetClipRect(SDL_Renderer renderer, SDL_Rect rect)
Set the clip rectangle for rendering on the specified target.- Parameters:
renderer
- the rendering context for which clip rectangle should be setrect
- an SDL_Rect structure representing the clip area, relative to the viewport, or null to disable clipping- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderGetClipRect(SDL_Renderer, SDL_Rect)
,SDL_RenderIsClipEnabled(SDL_Renderer)
-
SDL_RenderGetClipRect
public static void SDL_RenderGetClipRect(SDL_Renderer renderer, SDL_Rect rect)
Get the clip rectangle for the current target.- Parameters:
renderer
- the rendering context from which clip rectangle should be queriedrect
- an SDL_Rect structure filled in with the current clipping area or an empty rectangle if clipping is disabled- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderIsClipEnabled(SDL_Renderer)
,SDL_RenderSetClipRect(SDL_Renderer, SDL_Rect)
-
SDL_RenderIsClipEnabled
public static boolean SDL_RenderIsClipEnabled(SDL_Renderer renderer)
Get whether clipping is enabled on the given renderer.- Parameters:
renderer
- the renderer from which clip state should be queried- Returns:
- true if clipping is enabled or false if not; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.4.
- See Also:
SDL_RenderGetClipRect(SDL_Renderer, SDL_Rect)
,SDL_RenderSetClipRect(SDL_Renderer, SDL_Rect)
-
SDL_RenderSetScale
public static int SDL_RenderSetScale(SDL_Renderer renderer, float scaleX, float scaleY)
Set the drawing scale for rendering on the current target.The drawing coordinates are scaled by the x/y scaling factors before they are used by the renderer. This allows resolution independent drawing with a single coordinate system.
If this results in scaling or subpixel drawing by the rendering backend, it will be handled using the appropriate quality hints. For best results use integer scaling factors.
- Parameters:
renderer
- a rendering contextscaleX
- the horizontal scaling factorscaleY
- the vertical scaling factor- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderGetScale(SDL_Renderer, FloatByReference, FloatByReference)
,SDL_RenderSetLogicalSize(SDL_Renderer, int, int)
-
SDL_RenderGetScale
public static void SDL_RenderGetScale(SDL_Renderer renderer, com.sun.jna.ptr.FloatByReference scaleX, com.sun.jna.ptr.FloatByReference scaleY)
Get the drawing scale for the current target.- Parameters:
renderer
- the renderer from which drawing scale should be queriedscaleX
- a pointer filled in with the horizontal scaling factorscaleY
- a pointer filled in with the vertical scaling factor- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderSetScale(SDL_Renderer, float, float)
-
SDL_RenderWindowToLogical
public static void SDL_RenderWindowToLogical(SDL_Renderer renderer, int windowX, int windowY, com.sun.jna.ptr.FloatByReference logicalX, com.sun.jna.ptr.FloatByReference logicalY)
Get logical coordinates of point in renderer when given real coordinates of point in window.Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
- Parameters:
renderer
- the renderer from which the logical coordinates should be calculatedwindowX
- the real X coordinate in the windowwindowY
- the real Y coordinate in the windowlogicalX
- the pointer filled with the logical x coordinatelogicalY
- the pointer filled with the logical y coordinate- Since:
- This function is available since SDL 2.0.18.
- See Also:
SDL_RenderGetScale(SDL_Renderer, FloatByReference, FloatByReference)
,SDL_RenderSetScale(SDL_Renderer, float, float)
,SDL_RenderGetLogicalSize(SDL_Renderer, IntByReference, IntByReference)
,SDL_RenderSetLogicalSize(SDL_Renderer, int, int)
-
SDL_RenderLogicalToWindow
public static void SDL_RenderLogicalToWindow(SDL_Renderer renderer, float logicalX, float logicalY, com.sun.jna.ptr.IntByReference windowX, com.sun.jna.ptr.IntByReference windowY)
Get real coordinates of point in window when given logical coordinates of point in renderer.Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
- Parameters:
renderer
- the renderer from which the window coordinates should be calculatedlogicalX
- the logical x coordinatelogicalY
- the logical y coordinatewindowX
- the pointer filled with the real X coordinate in the windowwindowY
- the pointer filled with the real Y coordinate in the window- Since:
- This function is available since SDL 2.0.18.
- See Also:
SDL_RenderGetScale(SDL_Renderer, FloatByReference, FloatByReference)
,SDL_RenderSetScale(SDL_Renderer, float, float)
,SDL_RenderGetLogicalSize(SDL_Renderer, IntByReference, IntByReference)
,SDL_RenderSetLogicalSize(SDL_Renderer, int, int)
-
SDL_SetRenderDrawColor
public static int SDL_SetRenderDrawColor(SDL_Renderer renderer, byte r, byte g, byte b, byte a)
Set the color used for drawing operations (Rect, Line and Clear).Set the color for drawing or filling rectangles, lines, and points, and for SDL_RenderClear().
- Parameters:
renderer
- the rendering contextr
- the red value used to draw on the rendering targetg
- the green value used to draw on the rendering targetb
- the blue value used to draw on the rendering targeta
- the alpha value used to draw on the rendering target; usuallySDL_ALPHA_OPAQUE
(255). Use SDL_SetRenderDrawBlendMode to specify how the alpha channel is used- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_GetRenderDrawColor(SDL_Renderer, ByteByReference, ByteByReference, ByteByReference, ByteByReference)
,SDL_RenderClear(SDL_Renderer)
,SDL_RenderDrawLine(SDL_Renderer, int, int, int, int)
,SDL_RenderDrawLines(SDL_Renderer, List)
,SDL_RenderDrawPoint(SDL_Renderer, int, int)
,SDL_RenderDrawPoints(SDL_Renderer, List)
,SDL_RenderDrawRect(SDL_Renderer, SDL_Rect)
,SDL_RenderDrawRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderFillRect(SDL_Renderer, SDL_Rect)
,SDL_RenderFillRects(SDL_Renderer, ContiguousArrayList)
-
SDL_GetRenderDrawColor
public static int SDL_GetRenderDrawColor(SDL_Renderer renderer, com.sun.jna.ptr.ByteByReference r, com.sun.jna.ptr.ByteByReference g, com.sun.jna.ptr.ByteByReference b, com.sun.jna.ptr.ByteByReference a)
Get the color used for drawing operations (Rect, Line and Clear).- Parameters:
renderer
- the rendering contextr
- a pointer filled in with the red value used to draw on the rendering targetg
- a pointer filled in with the green value used to draw on the rendering targetb
- a pointer filled in with the blue value used to draw on the rendering targeta
- a pointer filled in with the alpha value used to draw on the rendering target; usuallySDL_ALPHA_OPAQUE
(255)- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_SetRenderDrawColor(SDL_Renderer, byte, byte, byte, byte)
-
SDL_SetRenderDrawBlendMode
public static int SDL_SetRenderDrawBlendMode(SDL_Renderer renderer, int blendMode)
Set the blend mode used for drawing operations (Fill and Line).If the blend mode is not supported, the closest supported mode is chosen.
- Parameters:
renderer
- the rendering contextblendMode
- the SDL_BlendMode to use for blending- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_GetRenderDrawBlendMode(SDL_Renderer, SDL_BlendMode.Ref)
,SDL_RenderDrawLine(SDL_Renderer, int, int, int, int)
,SDL_RenderDrawLines(SDL_Renderer, List)
,SDL_RenderDrawPoint(SDL_Renderer, int, int)
,SDL_RenderDrawPoints(SDL_Renderer, List)
,SDL_RenderDrawRect(SDL_Renderer, SDL_Rect)
,SDL_RenderDrawRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderFillRect(SDL_Renderer, SDL_Rect)
,SDL_RenderFillRects(SDL_Renderer, ContiguousArrayList)
-
SDL_GetRenderDrawBlendMode
public static int SDL_GetRenderDrawBlendMode(SDL_Renderer renderer, SDL_BlendMode.Ref blendMode)
Get the blend mode used for drawing operations.- Parameters:
renderer
- the rendering contextblendMode
- a pointer filled in with the current SDL_BlendMode- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_SetRenderDrawBlendMode(SDL_Renderer, int)
-
SDL_RenderClear
public static int SDL_RenderClear(SDL_Renderer renderer)
Clear the current rendering target with the drawing color.This function clears the entire rendering target, ignoring the viewport and the clip rectangle.
- Parameters:
renderer
- the rendering context- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_SetRenderDrawColor(SDL_Renderer, byte, byte, byte, byte)
-
SDL_RenderDrawPoint
public static int SDL_RenderDrawPoint(SDL_Renderer renderer, int x, int y)
Draw a point on the current rendering target.SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, use SDL_RenderDrawPoints() instead.
- Parameters:
renderer
- the rendering contextx
- the x coordinate of the pointy
- the y coordinate of the point- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderDrawLine(SDL_Renderer, int, int, int, int)
,SDL_RenderDrawLines(SDL_Renderer, List)
,SDL_RenderDrawPoints(SDL_Renderer, List)
,SDL_RenderDrawRect(SDL_Renderer, SDL_Rect)
,SDL_RenderDrawRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderFillRect(SDL_Renderer, SDL_Rect)
,SDL_RenderFillRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderPresent(SDL_Renderer)
,SDL_SetRenderDrawBlendMode(SDL_Renderer, int)
,SDL_SetRenderDrawColor(SDL_Renderer, byte, byte, byte, byte)
-
SDL_RenderDrawPoints
public static int SDL_RenderDrawPoints(SDL_Renderer renderer, List<SDL_Point> points)
Draw multiple points on the current rendering target.This is a Java-style version of a raw C-style function. Prefer this function over the raw C-style one.
- Parameters:
renderer
- the rendering contextpoints
- an array of SDL_Point structures that represent the points to draw- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderDrawLine(SDL_Renderer, int, int, int, int)
,SDL_RenderDrawLines(SDL_Renderer, List)
,SDL_RenderDrawPoint(SDL_Renderer, int, int)
,SDL_RenderDrawRect(SDL_Renderer, SDL_Rect)
,SDL_RenderDrawRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderFillRect(SDL_Renderer, SDL_Rect)
,SDL_RenderFillRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderPresent(SDL_Renderer)
,SDL_SetRenderDrawBlendMode(SDL_Renderer, int)
,SDL_SetRenderDrawColor(SDL_Renderer, byte, byte, byte, byte)
-
SDL_RenderDrawPoints
public static int SDL_RenderDrawPoints(SDL_Renderer renderer, int[] intXandY)
Draw multiple points on the current rendering target.This is a raw int[]-style function. You can use it for efficiency if you do not use SDL_Point, because have your own data structure for points. If you used
SDL_RenderDrawPoints(SDL_Renderer, List)
you would have to copy data from your structures to SDL_Point first and then they would be copied again into na off-heap buffer. Using this method, you can skip the artificial conversion and fill the int[] with X and Y values interleaving one another.- Parameters:
renderer
- the rendering contextintXandY
- an array of X and Y int values that represent the points to draw- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderDrawLine(SDL_Renderer, int, int, int, int)
,SDL_RenderDrawLines(SDL_Renderer, List)
,SDL_RenderDrawPoint(SDL_Renderer, int, int)
,SDL_RenderDrawRect(SDL_Renderer, SDL_Rect)
,SDL_RenderDrawRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderFillRect(SDL_Renderer, SDL_Rect)
,SDL_RenderFillRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderPresent(SDL_Renderer)
,SDL_SetRenderDrawBlendMode(SDL_Renderer, int)
,SDL_SetRenderDrawColor(SDL_Renderer, byte, byte, byte, byte)
-
SDL_RenderDrawPoints
public static int SDL_RenderDrawPoints(SDL_Renderer renderer, com.sun.jna.Pointer points, int count)
Draw multiple points on the current rendering target.This is a raw C-style version of the function. Prefer Java-style version
SDL_RenderDrawPoints(SDL_Renderer, List)
.- Parameters:
renderer
- the rendering contextpoints
- an array of SDL_Point structures that represent the points to drawcount
- the number of points to draw- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderDrawLine(SDL_Renderer, int, int, int, int)
,SDL_RenderDrawLines(SDL_Renderer, List)
,SDL_RenderDrawPoint(SDL_Renderer, int, int)
,SDL_RenderDrawRect(SDL_Renderer, SDL_Rect)
,SDL_RenderDrawRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderFillRect(SDL_Renderer, SDL_Rect)
,SDL_RenderFillRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderPresent(SDL_Renderer)
,SDL_SetRenderDrawBlendMode(SDL_Renderer, int)
,SDL_SetRenderDrawColor(SDL_Renderer, byte, byte, byte, byte)
-
SDL_RenderDrawLine
public static int SDL_RenderDrawLine(SDL_Renderer renderer, int x1, int y1, int x2, int y2)
Draw a line on the current rendering target.SDL_RenderDrawLine() draws the line to include both end points. If you want to draw multiple, connecting lines use SDL_RenderDrawLines() instead.
- Parameters:
renderer
- the rendering contextx1
- the x coordinate of the start pointy1
- the y coordinate of the start pointx2
- the x coordinate of the end pointy2
- the y coordinate of the end point- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderDrawLines(SDL_Renderer, List)
,SDL_RenderDrawPoint(SDL_Renderer, int, int)
,SDL_RenderDrawPoints(SDL_Renderer, List)
,SDL_RenderDrawRect(SDL_Renderer, SDL_Rect)
,SDL_RenderDrawRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderFillRect(SDL_Renderer, SDL_Rect)
,SDL_RenderFillRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderPresent(SDL_Renderer)
,SDL_SetRenderDrawBlendMode(SDL_Renderer, int)
,SDL_SetRenderDrawColor(SDL_Renderer, byte, byte, byte, byte)
-
SDL_RenderDrawLines
public static int SDL_RenderDrawLines(SDL_Renderer renderer, List<SDL_Point> points)
Draw a series of connected lines on the current rendering target.This is a Java-style version of a raw C-style function. Prefer this function over the raw C-style one.
- Parameters:
renderer
- the rendering contextpoints
- an array of SDL_Point structures representing points along the lines- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderDrawLine(SDL_Renderer, int, int, int, int)
,SDL_RenderDrawPoint(SDL_Renderer, int, int)
,SDL_RenderDrawPoints(SDL_Renderer, List)
,SDL_RenderDrawRect(SDL_Renderer, SDL_Rect)
,SDL_RenderDrawRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderFillRect(SDL_Renderer, SDL_Rect)
,SDL_RenderFillRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderPresent(SDL_Renderer)
,SDL_SetRenderDrawBlendMode(SDL_Renderer, int)
,SDL_SetRenderDrawColor(SDL_Renderer, byte, byte, byte, byte)
-
SDL_RenderDrawLines
public static int SDL_RenderDrawLines(SDL_Renderer renderer, com.sun.jna.Pointer points, int count)
Draw a series of connected lines on the current rendering target.This is a raw C-style version of the function. Prefer Java-style version
SDL_RenderDrawLines(SDL_Renderer, List)
.- Parameters:
renderer
- the rendering contextpoints
- an array of SDL_Point structures representing points along the linescount
- the number of points, drawing count-1 lines- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderDrawLine(SDL_Renderer, int, int, int, int)
,SDL_RenderDrawPoint(SDL_Renderer, int, int)
,SDL_RenderDrawPoints(SDL_Renderer, List)
,SDL_RenderDrawRect(SDL_Renderer, SDL_Rect)
,SDL_RenderDrawRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderFillRect(SDL_Renderer, SDL_Rect)
,SDL_RenderFillRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderPresent(SDL_Renderer)
,SDL_SetRenderDrawBlendMode(SDL_Renderer, int)
,SDL_SetRenderDrawColor(SDL_Renderer, byte, byte, byte, byte)
-
SDL_RenderDrawRect
public static int SDL_RenderDrawRect(SDL_Renderer renderer, SDL_Rect rect)
Draw a rectangle on the current rendering target.- Parameters:
renderer
- the rendering contextrect
- an SDL_Rect structure representing the rectangle to draw, or null to outline the entire rendering target- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderDrawLine(SDL_Renderer, int, int, int, int)
,SDL_RenderDrawLines(SDL_Renderer, List)
,SDL_RenderDrawPoint(SDL_Renderer, int, int)
,SDL_RenderDrawPoints(SDL_Renderer, List)
,SDL_RenderDrawRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderFillRect(SDL_Renderer, SDL_Rect)
,SDL_RenderFillRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderPresent(SDL_Renderer)
,SDL_SetRenderDrawBlendMode(SDL_Renderer, int)
,SDL_SetRenderDrawColor(SDL_Renderer, byte, byte, byte, byte)
-
SDL_RenderDrawRects
public static int SDL_RenderDrawRects(SDL_Renderer renderer, ContiguousArrayList<SDL_Rect> rects)
Draw some number of rectangles on the current rendering target.This is a Java-style version of a raw C-style function. Prefer this function over the raw C-style one.
- Parameters:
renderer
- the rendering contextrects
- an array of SDL_Rect structures representing the rectangles to be drawn- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderDrawLine(SDL_Renderer, int, int, int, int)
,SDL_RenderDrawLines(SDL_Renderer, List)
,SDL_RenderDrawPoint(SDL_Renderer, int, int)
,SDL_RenderDrawPoints(SDL_Renderer, List)
,SDL_RenderDrawRect(SDL_Renderer, SDL_Rect)
,SDL_RenderFillRect(SDL_Renderer, SDL_Rect)
,SDL_RenderFillRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderPresent(SDL_Renderer)
,SDL_SetRenderDrawBlendMode(SDL_Renderer, int)
,SDL_SetRenderDrawColor(SDL_Renderer, byte, byte, byte, byte)
-
SDL_RenderDrawRects
public static int SDL_RenderDrawRects(SDL_Renderer renderer, com.sun.jna.Pointer rects, int count)
Draw some number of rectangles on the current rendering target.This is a raw C-style version of the function. Prefer Java-style version
SDL_RenderDrawRects(SDL_Renderer, ContiguousArrayList)
.- Parameters:
renderer
- the rendering contextrects
- an array of SDL_Rect structures representing the rectangles to be drawncount
- the number of rectangles- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderDrawLine(SDL_Renderer, int, int, int, int)
,SDL_RenderDrawLines(SDL_Renderer, List)
,SDL_RenderDrawPoint(SDL_Renderer, int, int)
,SDL_RenderDrawPoints(SDL_Renderer, List)
,SDL_RenderDrawRect(SDL_Renderer, SDL_Rect)
,SDL_RenderFillRect(SDL_Renderer, SDL_Rect)
,SDL_RenderFillRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderPresent(SDL_Renderer)
,SDL_SetRenderDrawBlendMode(SDL_Renderer, int)
,SDL_SetRenderDrawColor(SDL_Renderer, byte, byte, byte, byte)
-
SDL_RenderFillRect
public static int SDL_RenderFillRect(SDL_Renderer renderer, SDL_Rect rect)
Fill a rectangle on the current rendering target with the drawing color.The current drawing color is set by SDL_SetRenderDrawColor(), and the color's alpha value is ignored unless blending is enabled with the appropriate call to SDL_SetRenderDrawBlendMode().
- Parameters:
renderer
- the rendering contextrect
- the SDL_Rect structure representing the rectangle to fill, or null for the entire rendering target- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderDrawLine(SDL_Renderer, int, int, int, int)
,SDL_RenderDrawLines(SDL_Renderer, List)
,SDL_RenderDrawPoint(SDL_Renderer, int, int)
,SDL_RenderDrawPoints(SDL_Renderer, List)
,SDL_RenderDrawRect(SDL_Renderer, SDL_Rect)
,SDL_RenderDrawRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderFillRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderPresent(SDL_Renderer)
,SDL_SetRenderDrawBlendMode(SDL_Renderer, int)
,SDL_SetRenderDrawColor(SDL_Renderer, byte, byte, byte, byte)
-
SDL_RenderFillRects
public static int SDL_RenderFillRects(SDL_Renderer renderer, ContiguousArrayList<SDL_Rect> rects)
Fill some number of rectangles on the current rendering target with the drawing color.This is a Java-style version of a raw C-style function. Prefer this function over the raw C-style one.
- Parameters:
renderer
- the rendering contextrects
- an array of SDL_Rect structures representing the rectangles to be filled- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderDrawLine(SDL_Renderer, int, int, int, int)
,SDL_RenderDrawLines(SDL_Renderer, List)
,SDL_RenderDrawPoint(SDL_Renderer, int, int)
,SDL_RenderDrawPoints(SDL_Renderer, List)
,SDL_RenderDrawRect(SDL_Renderer, SDL_Rect)
,SDL_RenderDrawRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderFillRect(SDL_Renderer, SDL_Rect)
,SDL_RenderPresent(SDL_Renderer)
-
SDL_RenderFillRects
public static int SDL_RenderFillRects(SDL_Renderer renderer, com.sun.jna.Pointer rects, int count)
Fill some number of rectangles on the current rendering target with the drawing color.This is a raw C-style version of the function. Prefer Java-style version
SDL_RenderFillRects(SDL_Renderer, ContiguousArrayList)
.- Parameters:
renderer
- the rendering contextrects
- an array of SDL_Rect structures representing the rectangles to be filledcount
- the number of rectangles- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderDrawLine(SDL_Renderer, int, int, int, int)
,SDL_RenderDrawLines(SDL_Renderer, List)
,SDL_RenderDrawPoint(SDL_Renderer, int, int)
,SDL_RenderDrawPoints(SDL_Renderer, List)
,SDL_RenderDrawRect(SDL_Renderer, SDL_Rect)
,SDL_RenderDrawRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderFillRect(SDL_Renderer, SDL_Rect)
,SDL_RenderPresent(SDL_Renderer)
-
SDL_RenderCopy
public static int SDL_RenderCopy(SDL_Renderer renderer, SDL_Texture texture, SDL_Rect srcRect, SDL_Rect dstRect)
Copy a portion of the texture to the current rendering target.The texture is blended with the destination based on its blend mode set with SDL_SetTextureBlendMode().
The texture color is affected based on its color modulation set by SDL_SetTextureColorMod().
The texture alpha is affected based on its alpha modulation set by SDL_SetTextureAlphaMod().
- Parameters:
renderer
- the rendering contexttexture
- the source texturesrcRect
- the source SDL_Rect structure or null for the entire texturedstRect
- the destination SDL_Rect structure or null for the entire rendering target; the texture will be stretched to fill the given rectangle- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderCopyEx(SDL_Renderer, SDL_Texture, SDL_Rect, SDL_Rect, double, SDL_Point, int)
,SDL_SetTextureAlphaMod(SDL_Texture, byte)
,SDL_SetTextureBlendMode(SDL_Texture, int)
,SDL_SetTextureColorMod(SDL_Texture, byte, byte, byte)
-
SDL_RenderCopyEx
public static int SDL_RenderCopyEx(SDL_Renderer renderer, SDL_Texture texture, SDL_Rect srcRect, SDL_Rect dstRect, double angle, SDL_Point center, int flip)
Copy a portion of the texture to the current rendering, with optional rotation and flipping.Copy a portion of the texture to the current rendering target, optionally rotating it by angle around the given center and also flipping it top-bottom and/or left-right.
The texture is blended with the destination based on its blend mode set with SDL_SetTextureBlendMode().
The texture color is affected based on its color modulation set by SDL_SetTextureColorMod().
The texture alpha is affected based on its alpha modulation set by SDL_SetTextureAlphaMod().
This is a Java-style version of a raw C-style function. Prefer this function over the raw C-style one.
- Parameters:
renderer
- the rendering contexttexture
- the source texturesrcRect
- the source SDL_Rect structure or null for the entire texturedstRect
- the destination SDL_Rect structure or null for the entire rendering targetangle
- an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise directioncenter
- a pointer to a point indicating the point around which dstRect will be rotated (if null, rotation will be done arounddstRect.w / 2
,dstRect.h / 2
)flip
- a SDL_RendererFlip value stating which flipping actions should be performed on the texture- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderCopy(SDL_Renderer, SDL_Texture, SDL_Rect, SDL_Rect)
,SDL_SetTextureAlphaMod(SDL_Texture, byte)
,SDL_SetTextureBlendMode(SDL_Texture, int)
,SDL_SetTextureColorMod(SDL_Texture, byte, byte, byte)
-
SDL_RenderCopyEx
public static int SDL_RenderCopyEx(SDL_Renderer renderer, SDL_Texture texture, SDL_Rect srcRect, SDL_Rect dstRect, double angle, com.sun.jna.Pointer center, int flip)
Copy a portion of the texture to the current rendering, with optional rotation and flipping.Copy a portion of the texture to the current rendering target, optionally rotating it by angle around the given center and also flipping it top-bottom and/or left-right.
The texture is blended with the destination based on its blend mode set with SDL_SetTextureBlendMode().
The texture color is affected based on its color modulation set by SDL_SetTextureColorMod().
The texture alpha is affected based on its alpha modulation set by SDL_SetTextureAlphaMod().
This is a raw C-style version of the function. Prefer Java-style version
SDL_RenderCopyEx(SDL_Renderer, SDL_Texture, SDL_Rect, SDL_Rect, double, SDL_Point, int)
.- Parameters:
renderer
- the rendering contexttexture
- the source texturesrcRect
- the source SDL_Rect structure or null for the entire texturedstRect
- the destination SDL_Rect structure or null for the entire rendering targetangle
- an angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise directioncenter
- a pointer to an SDL_Point struct indicating the point around which dstRect will be rotated (if null, rotation will be done arounddstRect.w / 2
,dstRect.h / 2
)flip
- a SDL_RendererFlip value stating which flipping actions should be performed on the texture- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderCopy(SDL_Renderer, SDL_Texture, SDL_Rect, SDL_Rect)
,SDL_SetTextureAlphaMod(SDL_Texture, byte)
,SDL_SetTextureBlendMode(SDL_Texture, int)
,SDL_SetTextureColorMod(SDL_Texture, byte, byte, byte)
-
SDL_RenderDrawPointF
public static int SDL_RenderDrawPointF(SDL_Renderer renderer, float x, float y)
Draw a point on the current rendering target at subpixel precision.- Parameters:
renderer
- The renderer which should draw a point.x
- The x coordinate of the point.y
- The y coordinate of the point.- Returns:
- 0 on success, or -1 on error
- Since:
- This function is available since SDL 2.0.10.
-
SDL_RenderDrawPointsF
public static int SDL_RenderDrawPointsF(SDL_Renderer renderer, List<SDL_FPoint> fPoints)
Draw multiple points on the current rendering target at subpixel precision.This is a Java-style version of a raw C-style function. Prefer this function over the raw C-style one.
- Parameters:
renderer
- The renderer which should draw multiple points.fPoints
- The points to draw- Returns:
- 0 on success, or -1 on error
- Since:
- This function is available since SDL 2.0.10.
-
SDL_RenderDrawPointsF
public static int SDL_RenderDrawPointsF(SDL_Renderer renderer, com.sun.jna.Pointer fPoints, int count)
Draw multiple points on the current rendering target at subpixel precision.This is a raw C-style version of the function. Prefer Java-style version
SDL_RenderDrawPointsF(SDL_Renderer, List)
.- Parameters:
renderer
- The renderer which should draw multiple points.fPoints
- The points to drawcount
- The number of points to draw- Returns:
- 0 on success, or -1 on error
- Since:
- This function is available since SDL 2.0.10.
-
SDL_RenderDrawLineF
public static int SDL_RenderDrawLineF(SDL_Renderer renderer, float x1, float y1, float x2, float y2)
Draw a line on the current rendering target at subpixel precision.- Parameters:
renderer
- The renderer which should draw a line.x1
- The x coordinate of the start point.y1
- The y coordinate of the start point.x2
- The x coordinate of the end point.y2
- The y coordinate of the end point.- Returns:
- 0 on success, or -1 on error
- Since:
- This function is available since SDL 2.0.10.
-
SDL_RenderDrawLinesF
public static int SDL_RenderDrawLinesF(SDL_Renderer renderer, List<SDL_FPoint> fPoints)
Draw a series of connected lines on the current rendering target at subpixel precision.This is a Java-style version of a raw C-style function. Prefer this function over the raw C-style one.
- Parameters:
renderer
- The renderer which should draw multiple lines.fPoints
- The points along the lines- Returns:
- 0 on success, or -1 on error
- Since:
- This function is available since SDL 2.0.10.
-
SDL_RenderDrawLinesF
public static int SDL_RenderDrawLinesF(SDL_Renderer renderer, com.sun.jna.Pointer fPoints, int count)
Draw a series of connected lines on the current rendering target at subpixel precision.This is a raw C-style version of the function. Prefer Java-style version
SDL_RenderDrawLinesF(SDL_Renderer, List)
.- Parameters:
renderer
- The renderer which should draw multiple lines.fPoints
- The points along the linescount
- The number of points, drawing count-1 lines- Returns:
- 0 on success, or -1 on error
- Since:
- This function is available since SDL 2.0.10.
-
SDL_RenderDrawRectF
public static int SDL_RenderDrawRectF(SDL_Renderer renderer, SDL_FRect rect)
Draw a rectangle on the current rendering target at subpixel precision.- Parameters:
renderer
- The renderer which should draw a rectangle.rect
- A pointer to the destination rectangle, or null to outline the entire rendering target.- Returns:
- 0 on success, or -1 on error
- Since:
- This function is available since SDL 2.0.10.
-
SDL_RenderDrawRectsF
public static int SDL_RenderDrawRectsF(SDL_Renderer renderer, ContiguousArrayList<SDL_FRect> fRects)
Draw some number of rectangles on the current rendering target at subpixel precision.This is a Java-style version of a raw C-style function. Prefer this function over the raw C-style one.
- Parameters:
renderer
- The renderer which should draw multiple rectangles.fRects
- A pointer to an array of destination rectangles.- Returns:
- 0 on success, or -1 on error
- Since:
- This function is available since SDL 2.0.10.
-
SDL_RenderDrawRectsF
public static int SDL_RenderDrawRectsF(SDL_Renderer renderer, com.sun.jna.Pointer fRects, int count)
Draw some number of rectangles on the current rendering target at subpixel precision.This is a raw C-style version of the function. Prefer Java-style version
SDL_RenderDrawRectsF(SDL_Renderer, ContiguousArrayList)
.- Parameters:
renderer
- The renderer which should draw multiple rectangles.fRects
- A pointer to an array of destination rectangles.count
- The number of rectangles.- Returns:
- 0 on success, or -1 on error
- Since:
- This function is available since SDL 2.0.10.
-
SDL_RenderFillRectF
public static int SDL_RenderFillRectF(SDL_Renderer renderer, SDL_FRect rect)
Fill a rectangle on the current rendering target with the drawing color at subpixel precision.- Parameters:
renderer
- The renderer which should fill a rectangle.rect
- A pointer to the destination rectangle, or null for the entire rendering target.- Returns:
- 0 on success, or -1 on error
- Since:
- This function is available since SDL 2.0.10.
-
SDL_RenderFillRectsF
public static int SDL_RenderFillRectsF(SDL_Renderer renderer, ContiguousArrayList<SDL_FRect> fRects)
Fill some number of rectangles on the current rendering target with the drawing color at subpixel precision.This is a Java-style version of a raw C-style function. Prefer this function over the raw C-style one.
- Parameters:
renderer
- The renderer which should fill multiple rectangles.fRects
- A pointer to an array of destination rectangles.- Returns:
- 0 on success, or -1 on error
- Since:
- This function is available since SDL 2.0.10.
-
SDL_RenderFillRectsF
public static int SDL_RenderFillRectsF(SDL_Renderer renderer, com.sun.jna.Pointer rects, int count)
Fill some number of rectangles on the current rendering target with the drawing color at subpixel precision.This is a raw C-style version of the function. Prefer Java-style version
SDL_RenderFillRectsF(SDL_Renderer, ContiguousArrayList)
.- Parameters:
renderer
- The renderer which should fill multiple rectangles.rects
- A pointer to an array of destination rectangles.count
- The number of rectangles.- Returns:
- 0 on success, or -1 on error
- Since:
- This function is available since SDL 2.0.10.
-
SDL_RenderCopyF
public static int SDL_RenderCopyF(SDL_Renderer renderer, SDL_Texture texture, SDL_Rect srcRect, SDL_FRect dstFRect)
Copy a portion of the texture to the current rendering target at subpixel precision.- Parameters:
renderer
- The renderer which should copy parts of a texture.texture
- The source texture.srcRect
- A pointer to the source rectangle, or null for the entire texture.dstFRect
- A pointer to the destination rectangle, or null for the entire rendering target.- Returns:
- 0 on success, or -1 on error
- Since:
- This function is available since SDL 2.0.10.
-
SDL_RenderCopyExF
public static int SDL_RenderCopyExF(SDL_Renderer renderer, SDL_Texture texture, SDL_Rect srcRect, SDL_FRect dstFRect, double angle, SDL_FPoint center, int flip)
Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.This is a Java-style version of a raw C-style function. Prefer this function over the raw C-style one.
- Parameters:
renderer
- The renderer which should copy parts of a texture.texture
- The source texture.srcRect
- A pointer to the source rectangle, or null for the entire texture.dstFRect
- A pointer to the destination rectangle, or null for the entire rendering target.angle
- An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise directioncenter
- AnSDL_FPoint
indicating the point around whichdstFRect
will be rotated (if null, rotation will be done arounddstFRect.w/2
,dstFRect.h/2
).flip
- An SDL_RendererFlip value stating which flipping actions should be performed on the texture- Returns:
- 0 on success, or -1 on error
- Since:
- This function is available since SDL 2.0.10.
-
SDL_RenderCopyExF
public static int SDL_RenderCopyExF(SDL_Renderer renderer, SDL_Texture texture, SDL_Rect srcRect, SDL_FRect dstFRect, double angle, com.sun.jna.Pointer center, int flip)
Copy a portion of the source texture to the current rendering target, with rotation and flipping, at subpixel precision.This is a raw C-style version of the function. Prefer Java-style version
SDL_RenderCopyExF(SDL_Renderer, SDL_Texture, SDL_Rect, SDL_FRect, double, SDL_FPoint, int)
.- Parameters:
renderer
- The renderer which should copy parts of a texture.texture
- The source texture.srcRect
- A pointer to the source rectangle, or null for the entire texture.dstFRect
- A pointer to the destination rectangle, or null for the entire rendering target.angle
- An angle in degrees that indicates the rotation that will be applied to dstrect, rotating it in a clockwise directioncenter
- A pointer to anSDL_FPoint
indicating the point around whichdstFRect
will be rotated (if null, rotation will be done arounddstFRect.w/2
,dstFRect.h/2
).flip
- An SDL_RendererFlip value stating which flipping actions should be performed on the texture- Returns:
- 0 on success, or -1 on error
- Since:
- This function is available since SDL 2.0.10.
-
SDL_RenderGeometry
public static int SDL_RenderGeometry(SDL_Renderer renderer, SDL_Texture texture, List<SDL_Vertex> vertices, int[] indices)
Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).This is a Java-style version of a raw C-style function. Prefer this function over the raw C-style one.
- Parameters:
renderer
- The rendering context.texture
- (optional) The SDL texture to use.vertices
- Vertices.indices
- (optional) An array of integer indices into the 'vertices' array, if null all vertices will be rendered in sequential order.- Returns:
- 0 on success, or -1 if the operation is not supported
- Since:
- This function is available since SDL 2.0.18.
- See Also:
SDL_RenderGeometryRaw(SDL_Renderer, SDL_Texture, Pointer, int, Pointer, int, Pointer, int, int, Pointer, int, int)
,SDL_Vertex
-
SDL_RenderGeometry
public static int SDL_RenderGeometry(SDL_Renderer renderer, SDL_Texture texture, com.sun.jna.Pointer vertices, int numVertices, com.sun.jna.Pointer indices, int numIndices)
Render a list of triangles, optionally using a texture and indices into the vertex array Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).This is a raw C-style version of the function. Prefer Java-style version
SDL_RenderGeometry(SDL_Renderer, SDL_Texture, List, int[])
.- Parameters:
renderer
- The rendering context.texture
- (optional) The SDL texture to use.vertices
- Vertices.numVertices
- Number of vertices.indices
- (optional) An array of integer indices into the 'vertices' array, if null all vertices will be rendered in sequential order.numIndices
- Number of indices.- Returns:
- 0 on success, or -1 if the operation is not supported
- Since:
- This function is available since SDL 2.0.18.
- See Also:
SDL_RenderGeometryRaw(SDL_Renderer, SDL_Texture, Pointer, int, Pointer, int, Pointer, int, int, Pointer, int, int)
,SDL_Vertex
-
SDL_RenderGeometryRaw
public static int SDL_RenderGeometryRaw(SDL_Renderer renderer, SDL_Texture texture, com.sun.jna.Pointer xy, int xyStride, com.sun.jna.Pointer color, int colorStride, com.sun.jna.Pointer uv, int uvStride, int numVertices, com.sun.jna.Pointer indices, int numIndices, int sizeIndices)
Render a list of triangles, optionally using a texture and indices into the vertex arrays Color and alpha modulation is done per vertex (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).- Parameters:
renderer
- The rendering context.texture
- (optional) The SDL texture to use.xy
- Vertex positionsxyStride
- Byte size to move from one element to the next elementcolor
- Vertex colors (as SDL_Color)colorStride
- Byte size to move from one element to the next elementuv
- Vertex normalized texture coordinatesuvStride
- Byte size to move from one element to the next elementnumVertices
- Number of vertices.indices
- (optional) An array of indices into the 'vertices' arrays, if null all vertices will be rendered in sequential order.numIndices
- Number of indices.sizeIndices
- Index size: 1 (byte), 2 (short), 4 (int)- Returns:
- 0 on success, or -1 if the operation is not supported
- Since:
- This function is available since SDL 2.0.18.
- See Also:
SDL_RenderGeometry(SDL_Renderer, SDL_Texture, List, int[])
,SDL_Vertex
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SDL_RenderReadPixels
public static int SDL_RenderReadPixels(SDL_Renderer renderer, SDL_Rect rect, int format, com.sun.jna.Pointer pixels, int pitch)
Read pixels from the current rendering target to an array of pixels.WARNING: This is a very slow operation, and should not be used frequently. If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent().
pitch
specifies the number of bytes between rows in the destinationpixels
data. This allows you to write to a subrectangle or have padded rows in the destination. Generally,pitch
should equal the number of pixels per row in thepixels
data times the number of bytes per pixel, but it might contain additional padding (for example, 24bit RGB Windows Bitmap data pads all rows to multiples of 4 bytes).- Parameters:
renderer
- the rendering contextrect
- an SDL_Rect structure representing the area to read, or null for the entire render targetformat
- an SDL_PixelFormatEnum value of the desired format of the pixel data, or 0 to use the format of the rendering targetpixels
- a pointer to the pixel data to copy intopitch
- the pitch of thepixels
parameter- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
-
SDL_RenderPresent
public static void SDL_RenderPresent(SDL_Renderer renderer)
Update the screen with any rendering performed since the previous call.SDL's rendering functions operate on a backbuffer; that is, calling a rendering function such as SDL_RenderDrawLine() does not directly put a line on the screen, but rather updates the backbuffer. As such, you compose your entire scene and *present* the composed backbuffer to the screen as a complete picture.
Therefore, when using SDL's rendering API, one does all drawing intended for the frame, and then calls this function once per frame to present the final drawing to the user.
The backbuffer should be considered invalidated after each present; do not assume that previous contents will exist between frames. You are strongly encouraged to call SDL_RenderClear() to initialize the backbuffer before starting each new frame's drawing, even if you plan to overwrite every pixel.
You may only call this function on the main thread. If this happens to work on a background thread on any given platform or backend, it's purely by luck and you should not rely on it to work next time.
- Parameters:
renderer
- the rendering context- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_RenderClear(SDL_Renderer)
,SDL_RenderDrawLine(SDL_Renderer, int, int, int, int)
,SDL_RenderDrawLines(SDL_Renderer, List)
,SDL_RenderDrawPoint(SDL_Renderer, int, int)
,SDL_RenderDrawPoints(SDL_Renderer, List)
,SDL_RenderDrawRect(SDL_Renderer, SDL_Rect)
,SDL_RenderDrawRects(SDL_Renderer, ContiguousArrayList)
,SDL_RenderFillRect(SDL_Renderer, SDL_Rect)
,SDL_RenderFillRects(SDL_Renderer, ContiguousArrayList)
,SDL_SetRenderDrawBlendMode(SDL_Renderer, int)
,SDL_SetRenderDrawColor(SDL_Renderer, byte, byte, byte, byte)
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SDL_DestroyTexture
public static void SDL_DestroyTexture(SDL_Texture texture)
Destroy the specified texture.Passing null or an otherwise invalid texture will set the SDL error message to "Invalid texture".
- Parameters:
texture
- the texture to destroy- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_CreateTexture(SDL_Renderer, int, int, int, int)
,SDL_CreateTextureFromSurface(SDL_Renderer, SDL_Surface)
-
SDL_DestroyRenderer
public static void SDL_DestroyRenderer(SDL_Renderer renderer)
Destroy the rendering context for a window and free associated textures. Ifrenderer
is null, this function will return immediately after setting the SDL error message to "Invalid renderer". See SDL_GetError().- Parameters:
renderer
- the rendering context- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_CreateRenderer(SDL_Window, int, int)
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SDL_RenderFlush
public static int SDL_RenderFlush(SDL_Renderer renderer)
Force the rendering context to flush any pending commands to the underlying rendering API.You do not need to (and in fact, shouldn't) call this function unless you are planning to call into OpenGL/Direct3D/Metal/whatever directly in addition to using an SDL_Renderer.
This is for a very-specific case: if you are using SDL's render API, you asked for a specific renderer backend (OpenGL, Direct3D, etc), you set SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever calls in addition to SDL render API calls. If all of this applies, you should call SDL_RenderFlush() between calls to SDL's render API and the low-level API you're using in cooperation.
In all other cases, you can ignore this function. This is only here to get maximum performance out of a specific situation. In all other cases, SDL will do the right thing, perhaps at a performance loss.
This function is first available in SDL 2.0.10, and is not needed in 2.0.9 and earlier, as earlier versions did not queue rendering commands at all, instead flushing them to the OS immediately.
- Parameters:
renderer
- the rendering context- Returns:
- 0 on success or a negative error code on failure; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.10.
-
SDL_GL_BindTexture
public static int SDL_GL_BindTexture(SDL_Texture texture, com.sun.jna.ptr.FloatByReference texw, com.sun.jna.ptr.FloatByReference texh)
Bind an OpenGL/ES/ES2 texture to the current context.This is for use with OpenGL instructions when rendering OpenGL primitives directly.
If not null,
texw
andtexh
will be filled with the width and height values suitable for the provided texture. In most cases, both will be 1.0, however, on systems that support the GL_ARB_texture_rectangle extension, these values will actually be the pixel width and height used to create the texture, so this factor needs to be taken into account when providing texture coordinates to OpenGL.You need a renderer to create an SDL_Texture, therefore you can only use this function with an implicit OpenGL context from SDL_CreateRenderer(), not with your own OpenGL context. If you need control over your OpenGL context, you need to write your own texture-loading methods.
Also note that SDL may upload RGB textures as BGR (or vice-versa), and re-order the color channels in the shaders phase, so the uploaded texture may have swapped color channels.
- Parameters:
texture
- the texture to bind to the current OpenGL/ES/ES2 contexttexw
- a pointer to a float value which will be filled with the texture width or null if you don't need that valuetexh
- a pointer to a float value which will be filled with the texture height or null if you don't need that value- Returns:
- 0 on success, or -1 if the operation is not supported; call SDL_GetError() for more information.
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SdlVideo.SDL_GL_MakeCurrent(SDL_Window, SDL_GLContext)
,SDL_GL_UnbindTexture(SDL_Texture)
-
SDL_GL_UnbindTexture
public static int SDL_GL_UnbindTexture(SDL_Texture texture)
Unbind an OpenGL/ES/ES2 texture from the current context.See SDL_GL_BindTexture() for examples on how to use these functions
- Parameters:
texture
- the texture to unbind from the current OpenGL/ES/ES2 context- Returns:
- 0 on success, or -1 if the operation is not supported
- Since:
- This function is available since SDL 2.0.0.
- See Also:
SDL_GL_BindTexture(SDL_Texture, FloatByReference, FloatByReference)
,SdlVideo.SDL_GL_MakeCurrent(SDL_Window, SDL_GLContext)
-
SDL_RenderGetMetalLayer
public static com.sun.jna.Pointer SDL_RenderGetMetalLayer(SDL_Renderer renderer)
Get the CAMetalLayer associated with the given Metal renderer.This function returns raw pointer, so SDL doesn't have to include Metal's headers, but it can be safely cast to a pointer to
CAMetalLayer
.- Parameters:
renderer
- The renderer to query- Returns:
- a pointer
CAMetalLayer
on success, or null if the renderer isn't a Metal renderer - Since:
- This function is available since SDL 2.0.8.
- See Also:
SDL_RenderGetMetalCommandEncoder(SDL_Renderer)
-
SDL_RenderGetMetalCommandEncoder
public static com.sun.jna.Pointer SDL_RenderGetMetalCommandEncoder(SDL_Renderer renderer)
Get the Metal command encoder for the current frameThis function returns raw pointer, so SDL doesn't have to include Metal's headers, but it can be safely cast to an
id<MTLRenderCommandEncoder>
.Note that as of SDL 2.0.18, this will return null if Metal refuses to give SDL a drawable to render to, which might happen if the window is hidden/minimized/offscreen. This doesn't apply to command encoders for render targets, just the window's backbuffer. Check your return values!
- Parameters:
renderer
- The renderer to query- Returns:
- an
id<MTLRenderCommandEncoder>
on success, or null if the renderer isn't a Metal renderer or there was an error. - Since:
- This function is available since SDL 2.0.8.
- See Also:
SDL_RenderGetMetalLayer(SDL_Renderer)
-
SDL_RenderSetVSync
public static int SDL_RenderSetVSync(SDL_Renderer renderer, int vsync)
Toggle VSync of the given renderer.- Parameters:
renderer
- The renderer to togglevsync
- 1 for on, 0 for off. All other values are reserved- Returns:
- a 0 int on success, or non-zero on failure
- Since:
- This function is available since SDL 2.0.18.
-
-