All Classes and Interfaces
Class
Description
Convenience factory for various animations applied to
Nodes
.Utility class to easily build animations of any sort.
Common base class for
Animations.ParallelBuilder
and Animations.SequentialBuilder
.Builder class for keyframes and keyvalues.
Implementation of
Animations.AbstractBuilder
that uses a ParallelTransition
as "main" animation.Builder class to easily create a
PauseTransition
with fluent api.Implementation of
Animations.AbstractBuilder
that uses a SequentialTransition
as "main" animation.Builder class to easily create a
Timeline
with fluent api.Simple immutable bean that has a node reference, a duration for the animation and
an action to perform when the animation ends.
An oscillating curve that grows in magnitude.
An oscillating curve that first grows and then shrink in magnitude.
An oscillating curve that shrinks in magnitude.
Implementation of
Ripple
and most common type of ripple as it also extends Circle
.Utils class for JavaFX's
Colors
and CSS.A simple implementation of
Transition
that allows to specify
what to do when the ConsumerTransition.interpolate(double)
method is called by using
a Consumer
.A cubic polynomial mapping of the unit interval.
Equivalent of JavaFX's
Interpolator
(in fact the class extends it), in Flutter
they
are called Curves
.A curve where the rate of change starts out quickly and then decelerates; an
upside-down
`f(t) = t²`
parabola.An oscillating curve that grows in
magnitude
while overshooting its bounds.An oscillating curve that grows and then shrinks in
magnitude
while overshooting its bounds.An oscillating curve that shrinks in
magnitude
while overshooting its bounds.Enumerator which defines 6 levels of
DropShadow
effects from LEVEL0
to LEVEL5
.This
Curve
is capable of flipping the motion of other curves:Enumerator that offers some new
Interpolator
s for JavaFX's animations.A curve that is 0.0 until
begin
, then curved (according to given Curve
) from
0.0 at begin
to 1.0 at end
, then remains 1.0 past end
.The identity map over the unit interval.
This class contains all the 'tokens' needed by Material 3 components regarding animations/motion, such as
Curve
s and Duration
s.Utility class which manages a preset number of
DropShadow
effects ordered by DepthLevel
, but
it also allows to create custom DropShadow
effects with MFXElevationManager.shadowOf(Color, double, double, double, double)
.Component capable of generating the ripple effect described by the Material Design Guidelines.
Little wrapper class that holds info about a ripple generator' state such as:
From Google's material design guidelines:
A particular type of
Transition
that follows the laws of the UAM (Uniformly Accelerated Motion)
to animate a target and make it look like it is decelerating towards the end of the animation.This class holds a collection of
Curve
s (JavaFX's Interpolator
s) to produce any kind of animation
you could ever want.Enumeration for ripple generators to allow users to specify the behavior for mouse events.
Utils class for working with numbers.
Simple bean that keeps track of two coordinates, x and y.
Simple extension of
ReadOnlyObjectWrapper
for Position
objects.Public API for ripples that should be used by
RippleGenerator
.Convenience class for building Ripple clip shapes.
Public API that all ripple generators should expose.
Abstract class extending
Region
and implementing RippleGenerator
.A sawtooth curve that repeats a given number of times over the unit interval.
This bean contains two
DoubleProperty
to keep track/specify the sizes of something
in terms of width and height.Simple extension of
ReadOnlyObjectWrapper
for Size
objects.Convenience
StyleableObjectProperty
for Position
, settable via CSS thanks to
StyleablePositionProperty.PositionConverter
.Style converter implementation to make
Position
settable via CSS.Convenience
StyleableObjectProperty
for Size
, settable via CSS thanks to
StyleableSizeProperty.SizeConverter
.Style converter implementation to make
Size
settable via CSS.A cubic polynomial composed of two curves that share a common center point.
A curve that is 0.0 until it hits the threshold, then it jumps to 1.0.
Represents a function that accepts three arguments and produces a result.