All Classes and Interfaces
Class
Description
Annotation to mark a class as a component.
An effect is a function that is executed when it is created or its inner signal is changed.
Marks a class as an event listener.
This class is the main class of the Firework framework and the entrypoint for the plugin.
A memo is a signal that is set when it is created.
Marks a method to be called when the plugin is disabled.
Marks a method to be called when the plugin is enabled.
Marks a method to be called when the server handling the first tick.
PlayerActionBar is a UI component that can be used to show dynamic and persistent action bar to players.
Inherit this class to create a sidebar.
A signal is a value that can be set and get.
Annotate a class with this annotation to create a UI component.