A tile is rendered as a rectangle using the following fill if a valid tileset/image cannot be found. A value of null prevents additional rendering for tiles without a valid tileset image. This takes effect even when debug rendering for the layer is not enabled.
If a Tile has Tile#debug true then, after normal tile image rendering, a rectangle with the following fill is drawn above/over it. This takes effect even when debug rendering for the layer is not enabled.
When debug rendering (debug is true), and this option is enabled, a full redraw is forced and rendering optimization is suppressed.
When debug rendering (debug is true), the tileset is initially rendered with this alpha level. This can make the tile edges clearer.
When debug rendering (debug is true), this color/stroke is used to draw "face" edges. A value of null disables coloring facing edges.
When debug rendering (debug is true), this fill is used for tiles that are collidable. A value of null disables applying the additional overfill.
When debug rendering (debug is true), this fill is used for tiles that are collidable.
When debug rendering (debug is true), this fill is used for tiles that are collidable. A value of null disables applying the additional overfill.
When debug rendering (debug is true), the tileset is initially rendered with this alpha level.
When debug rendering (debug is true), the tileset is initially rendered with this alpha level. This can make the tile edges clearer.
If a Tile has Tile#debug true then, after normal tile image rendering, a rectangle with the following fill is drawn above/over it.
If a Tile has Tile#debug true then, after normal tile image rendering, a rectangle with the following fill is drawn above/over it. This takes effect even when debug rendering for the layer is not enabled.
When debug rendering (debug is true), this color/stroke is used to draw "face" edges.
When debug rendering (debug is true), this color/stroke is used to draw "face" edges. A value of null disables coloring facing edges.
When debug rendering (debug is true), and this option is enabled, a full redraw is forced and rendering optimization is suppressed.
A tile is rendered as a rectangle using the following fill if a valid tileset/image cannot be found.
A tile is rendered as a rectangle using the following fill if a valid tileset/image cannot be found. A value of null prevents additional rendering for tiles without a valid tileset image. This takes effect even when debug rendering for the layer is not enabled.
Settings used for debugging and diagnostics.