The index of this Frame within the FrameData set it is being added to.
X position of the frame within the texture image.
Y position of the frame within the texture image.
Width of the frame within the texture image.
Height of the frame within the texture image.
The name of the frame. In Texture Atlas data this is usually set to the filename.
The bottom of the frame (y + height).
Center X position within the image to cut from.
Center Y position within the image to cut from.
Clones this Frame into a new Phaser.Frame object and returns it.
Clones this Frame into a new Phaser.Frame object and returns it. Note that all properties are cloned, including the name, index and UUID.
An exact copy of this Frame object.
The distance from the top left to the bottom-right of this Frame.
Returns a Rectangle set to the dimensions of this Frame.
Returns a Rectangle set to the dimensions of this Frame.
A rectangle to copy the frame dimensions to.
A rectangle.
Height of the frame within the texture image.
The index of this Frame within the FrameData set it is being added to.
The name of the frame.
The name of the frame. In Texture Atlas data this is usually set to the filename.
Adjusts of all the Frame properties based on the given width and height values.
Adjusts of all the Frame properties based on the given width and height values.
The new width of the Frame.
The new height of the Frame.
The right of the Frame (x + width).
Rotated? (not yet implemented)
Either 'cw' or 'ccw', rotation is always 90 degrees.
If the frame was trimmed when added to the Texture Atlas this records the trim and source data.
If the frame was trimmed when added to the Texture Atlas this records the trim and source data.
If this frame was trimmed or not.
The width of the frame before being trimmed.
The height of the frame before being trimmed.
The destination X position of the trimmed frame for display.
The destination Y position of the trimmed frame for display.
The destination width of the trimmed frame for display.
The destination height of the trimmed frame for display.
Height of the original sprite before it was trimmed.
Width of the original sprite before it was trimmed.
Height of the trimmed sprite.
Width of the trimmed sprite.
X position of the trimmed sprite inside original sprite.
Y position of the trimmed sprite inside original sprite.
Was it trimmed when packed?
Width of the frame within the texture image.
X position of the frame within the texture image.
Y position of the frame within the texture image.
A Frame is a single frame of an animation and is part of a FrameData collection.
https://phaser.io/docs/2.6.2/Phaser.Frame.html