Current game instance.
The most recently active Pointer object.
The most recently active Pointer object. When you've limited max pointers to 1 this will accurately be either the first finger touched or mouse.
A Circle object centered on the x/y screen coordinates of the Input.
A Circle object centered on the x/y screen coordinates of the Input. Default size of 44px (Apples recommended "finger tip" size) but can be changed to anything.
The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click.
The number of milliseconds between taps of the same Pointer for it to be considered a double tap / click. default: 300
When enabled, input (eg.
When enabled, input (eg. Keyboard, Mouse, Touch) will be processed - as long as the individual sources are enabled themselves.
When not enabled, all input sources are ignored. To disable just one type of input; for example, the Mouse, use input.mouse.enabled = false.
Current game instance.
Phaser.Input is the Input Manager for all types of Input across Phaser, including mouse, keyboard, touch and MSPointer. The Input manager is updated automatically by the core game loop.
http://phaser.io/docs/2.6.2/Phaser.Input.html