A reference to the currently running game.
The width of the game. See above.
The height of the game. See above.
A reference to the currently running game.
The height of the game.
The height of the game. See above.
The width of the game.
The width of the game. See above.
Create a new ScaleManager object - this is done automatically by Phaser.Game
The width and height constructor parameters can either be a number which represents pixels or a string that represents a percentage: e.g. 800 (for 800 pixels) or "80%" for 80%.
https://phaser.io/docs/2.6.2/Phaser.ScaleManager.html