If the Game Object is enabled for animation (such as a Phaser.Sprite) this is a reference to its AnimationManager instance.
If the Game Object is enabled for animation (such as a Phaser.Sprite) this is a reference to its AnimationManager instance. Through it you can create, play, pause and stop animations.
An empty Object that belongs to this Game Object.
An empty Object that belongs to this Game Object. This value isn't ever used internally by Phaser, but may be used by your own code, or by Phaser Plugins, to store data that needs to be associated with the Game Object, without polluting the Game Object directly.
A debug flag designed for use with Game.enableStep
.
The world coordinates of this Game Object in pixels.
The world coordinates of this Game Object in pixels.
Depending on where in the display list this Game Object is placed this value can differ from position
,
which contains the x/y coordinates relative to the Game Objects parent.
The z depth of this Game Object within its parent Group.
The z depth of this Game Object within its parent Group. No two objects in a Group can have the same z value. This value is adjusted automatically whenever the Group hierarchy changes. If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop.