The Arcade Physics world.
Box2D
Box2D
Chipmunk
Chipmunk
Matter
Matter
Ninja Physics.
Ninja Physics. The Ninja Physics system was created in Flash by Metanet Software and ported to JavaScript by Richard Davey.
It allows for AABB and Circle to Tile collision. Tiles can be any of 34 different types, including slopes, convex and concave shapes. * It does what it does very well, but is ripe for expansion and optimisation. Here are some features that I'd love to see the community add:
Feel free to attempt any of the above and submit a Pull Request with your code! Be sure to include test cases proving they work.
http://phaser.io/docs/2.6.2/Phaser.Physics.Ninja.html
This is your main access to the P2 Physics World.
This is your main access to the P2 Physics World. From here you can create materials, listen for events and add bodies into the physics simulation.
The Arcade Physics world. Contains Arcade Physics related collision, overlap and motion methods.
http://phaser.io/docs/2.6.2/Phaser.Physics.Arcade.html