Class

io.scalajs.dom.html.phaser

Sound

Related Doc: package phaser

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class Sound extends Object

The Sound class constructor.

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@RawJSType() @native() @JSName( "Phaser.Sound" )
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Instance Constructors

  1. new Sound(game: Phaser.Game, key: String, volume: Int = js.native, loop: Boolean = js.native)

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    game

    Reference to the current game instance.

    key

    Asset key for the sound.

    volume

    Default value for the volume, between 0 and 1.

    loop

    Whether or not the sound will loop.

Value Members

  1. final def !=(arg0: Any): Boolean

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    AnyRef → Any
  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. final def asInstanceOf[T0]: T0

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  5. def clone(): AnyRef

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    protected[java.lang]
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    @throws( ... )
  6. final def eq(arg0: AnyRef): Boolean

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  7. def equals(arg0: Any): Boolean

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  8. def finalize(): Unit

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    protected[java.lang]
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    @throws( classOf[java.lang.Throwable] )
  9. var game: Phaser.Game

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    Reference to the current game instance.

  10. final def getClass(): Class[_]

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  11. def hasOwnProperty(v: String): Boolean

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    Object
  12. def hashCode(): Int

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  13. final def isInstanceOf[T0]: Boolean

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  14. def isPrototypeOf(v: Object): Boolean

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  15. val key: String

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    Asset key for the sound.

  16. val loop: Boolean

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    Whether or not the sound will loop.

  17. final def ne(arg0: AnyRef): Boolean

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  18. final def notify(): Unit

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  19. final def notifyAll(): Unit

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  20. def propertyIsEnumerable(v: String): Boolean

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  21. final def synchronized[T0](arg0: ⇒ T0): T0

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  22. def toLocaleString(): String

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  23. def toString(): String

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  24. def valueOf(): Any

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  25. val volume: Int

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    Default value for the volume, between 0 and 1.

  26. final def wait(): Unit

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    @throws( ... )
  27. final def wait(arg0: Long, arg1: Int): Unit

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    @throws( ... )
  28. final def wait(arg0: Long): Unit

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Inherited from Object

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