Class

io.scalajs.dom.html.phaser

World

Related Doc: package phaser

Permalink

class World extends Object

A game has only one world. The world is an abstract place in which all game objects live. It is not bound by stage limits and can be any size. You look into the world via cameras. All game objects live within the world at world-based coordinates. By default a world is created the same size as your Stage.

Annotations
@RawJSType() @native()
Linear Supertypes
Object, Any, AnyRef, Any
Ordering
  1. Alphabetic
  2. By Inheritance
Inherited
  1. World
  2. Object
  3. Any
  4. AnyRef
  5. Any
  1. Hide All
  2. Show All
Visibility
  1. Public
  2. All

Instance Constructors

  1. new World(game: Phaser.Game)

    Permalink

    game

    Reference to the current game instance.

Value Members

  1. final def !=(arg0: Any): Boolean

    Permalink
    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

    Permalink
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean

    Permalink
    Definition Classes
    AnyRef → Any
  4. var alive: Boolean

    Permalink

    The alive property is useful for Groups that are children of other Groups and need to be included/excluded in checks like forEachAlive.

  5. final def asInstanceOf[T0]: T0

    Permalink
    Definition Classes
    Any
  6. var centerX: Double

    Permalink

    The x coordinate of the center of the Rectangle.

  7. var centerY: Double

    Permalink

    The y coordinate of the center of the Rectangle.

  8. def clone(): AnyRef

    Permalink
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  9. final def eq(arg0: AnyRef): Boolean

    Permalink
    Definition Classes
    AnyRef
  10. def equals(arg0: Any): Boolean

    Permalink
    Definition Classes
    AnyRef → Any
  11. def finalize(): Unit

    Permalink
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  12. var game: Phaser.Game

    Permalink

    Reference to the current game instance.

  13. final def getClass(): Class[_]

    Permalink
    Definition Classes
    AnyRef → Any
  14. def hasOwnProperty(v: String): Boolean

    Permalink
    Definition Classes
    Object
  15. def hashCode(): Int

    Permalink
    Definition Classes
    AnyRef → Any
  16. var height: Double

    Permalink

    The height of the Rectangle.

    The height of the Rectangle. This value should never be set to a negative.

  17. final def isInstanceOf[T0]: Boolean

    Permalink
    Definition Classes
    Any
  18. def isPrototypeOf(v: Object): Boolean

    Permalink
    Definition Classes
    Object
  19. final def ne(arg0: AnyRef): Boolean

    Permalink
    Definition Classes
    AnyRef
  20. final def notify(): Unit

    Permalink
    Definition Classes
    AnyRef
  21. final def notifyAll(): Unit

    Permalink
    Definition Classes
    AnyRef
  22. def propertyIsEnumerable(v: String): Boolean

    Permalink
    Definition Classes
    Object
  23. final def synchronized[T0](arg0: ⇒ T0): T0

    Permalink
    Definition Classes
    AnyRef
  24. def toLocaleString(): String

    Permalink
    Definition Classes
    Object
  25. def toString(): String

    Permalink
    Definition Classes
    AnyRef → Any
  26. def valueOf(): Any

    Permalink
    Definition Classes
    Object
  27. final def wait(): Unit

    Permalink
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  28. final def wait(arg0: Long, arg1: Int): Unit

    Permalink
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  29. final def wait(arg0: Long): Unit

    Permalink
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  30. var width: Double

    Permalink

    The width of the Rectangle.

    The width of the Rectangle. This value should never be set to a negative.

Inherited from Object

Inherited from Any

Inherited from AnyRef

Inherited from Any

Ungrouped