Trait

io.scalajs.dom.html.phaser.component

Core

Related Doc: package component

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trait Core extends Object

Annotations
@RawJSType() @native()
Linear Supertypes
Object, Any, AnyRef, Any
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  1. Core
  2. Object
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Value Members

  1. final def !=(arg0: Any): Boolean

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    AnyRef → Any
  2. final def ##(): Int

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    AnyRef → Any
  3. final def ==(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  4. var animations: Phaser.AnimationManager

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    If the Game Object is enabled for animation (such as a Phaser.Sprite) this is a reference to its AnimationManager instance.

    If the Game Object is enabled for animation (such as a Phaser.Sprite) this is a reference to its AnimationManager instance. Through it you can create, play, pause and stop animations.

  5. final def asInstanceOf[T0]: T0

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    Any
  6. def clone(): AnyRef

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    Attributes
    protected[java.lang]
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    AnyRef
    Annotations
    @throws( ... )
  7. var data: Object

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    An empty Object that belongs to this Game Object.

    An empty Object that belongs to this Game Object. This value isn't ever used internally by Phaser, but may be used by your own code, or by Phaser Plugins, to store data that needs to be associated with the Game Object, without polluting the Game Object directly.

  8. var debug: Boolean

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    A debug flag designed for use with Game.enableStep.

  9. final def eq(arg0: AnyRef): Boolean

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    AnyRef
  10. def equals(arg0: Any): Boolean

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  11. var events: Phaser.Events

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  12. def finalize(): Unit

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    Attributes
    protected[java.lang]
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    Annotations
    @throws( classOf[java.lang.Throwable] )
  13. final def getClass(): Class[_]

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  14. def hasOwnProperty(v: String): Boolean

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    Definition Classes
    Object
  15. def hashCode(): Int

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  16. final def isInstanceOf[T0]: Boolean

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  17. def isPrototypeOf(v: Object): Boolean

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    Object
  18. final def ne(arg0: AnyRef): Boolean

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    AnyRef
  19. final def notify(): Unit

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  20. final def notifyAll(): Unit

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  21. def propertyIsEnumerable(v: String): Boolean

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    Definition Classes
    Object
  22. final def synchronized[T0](arg0: ⇒ T0): T0

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    AnyRef
  23. def toLocaleString(): String

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    Definition Classes
    Object
  24. def toString(): String

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  25. def valueOf(): Any

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    Definition Classes
    Object
  26. final def wait(): Unit

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    @throws( ... )
  27. final def wait(arg0: Long, arg1: Int): Unit

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    @throws( ... )
  28. final def wait(arg0: Long): Unit

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    Definition Classes
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    @throws( ... )
  29. var world: Phaser.Point

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    The world coordinates of this Game Object in pixels.

    The world coordinates of this Game Object in pixels. Depending on where in the display list this Game Object is placed this value can differ from position, which contains the x/y coordinates relative to the Game Objects parent.

  30. var z: Double

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    The z depth of this Game Object within its parent Group.

    The z depth of this Game Object within its parent Group. No two objects in a Group can have the same z value. This value is adjusted automatically whenever the Group hierarchy changes. If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop.

Inherited from Object

Inherited from Any

Inherited from AnyRef

Inherited from Any

Ungrouped