Trait

io.scalajs.dom.html.phaser.component

LifeSpan

Related Doc: package component

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trait LifeSpan extends Object

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@RawJSType() @native()
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  1. final def !=(arg0: Any): Boolean

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  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. var alive: Boolean

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    A useful flag to control if the Game Object is alive or dead.

    A useful flag to control if the Game Object is alive or dead.

    This is set automatically by the Health components damage method should the object run out of health. Or you can toggle it via your game code.

    This property is mostly just provided to be used by your game - it doesn't effect rendering or logic updates. However you can use Group.getFirstAlive in conjunction with this property for fast object pooling and recycling.

    See also

    Phaser.Component.LifeSpan#alive

  5. final def asInstanceOf[T0]: T0

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  6. def clone(): AnyRef

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  7. final def eq(arg0: AnyRef): Boolean

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  8. def equals(arg0: Any): Boolean

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  9. def finalize(): Unit

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  10. final def getClass(): Class[_]

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  11. def hasOwnProperty(v: String): Boolean

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  12. def hashCode(): Int

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  13. final def isInstanceOf[T0]: Boolean

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  14. def isPrototypeOf(v: Object): Boolean

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  15. def kill(): DisplayObject

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  16. final def ne(arg0: AnyRef): Boolean

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  17. final def notify(): Unit

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  18. final def notifyAll(): Unit

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  19. def propertyIsEnumerable(v: String): Boolean

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  20. def revive(health: Double = 1): DisplayObject

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  21. final def synchronized[T0](arg0: ⇒ T0): T0

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  22. def toLocaleString(): String

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  23. def toString(): String

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  24. def valueOf(): Any

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  25. final def wait(): Unit

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  26. final def wait(arg0: Long, arg1: Int): Unit

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  27. final def wait(arg0: Long): Unit

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