Class/Object

io.scalajs.dom.html.phaser.physics.P2

BodyDebug

Related Docs: object BodyDebug | package P2

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class BodyDebug extends Object

Draws a P2 Body to a Graphics instance for visual debugging. Needless to say, for every body you enable debug drawing on, you are adding processor and graphical overhead. So use sparingly and rarely (if ever) in production code.

Also be aware that the Debug body is only updated when the Sprite it is connected to changes position. If you manipulate the sprite in any other way (such as moving it to another Group or bringToTop, etc) then you will need to manually adjust its BodyDebug as well.

Annotations
@RawJSType() @native()
Linear Supertypes
Object, Any, AnyRef, Any
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Inherited
  1. BodyDebug
  2. Object
  3. Any
  4. AnyRef
  5. Any
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Visibility
  1. Public
  2. All

Instance Constructors

  1. new BodyDebug(game: Phaser.Game, body: Body, settings: Any)

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    game

    Game reference to the currently running game.

    body

    The P2 Body to display debug data for.

    settings

    Settings object.

Value Members

  1. final def !=(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  2. final def ##(): Int

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    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0

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    Definition Classes
    Any
  5. val body: Body

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    The P2 Body to display debug data for.

  6. def clone(): AnyRef

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  7. final def eq(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  8. def equals(arg0: Any): Boolean

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    Definition Classes
    AnyRef → Any
  9. def finalize(): Unit

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    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  10. var game: Phaser.Game

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    Game reference to the currently running game.

  11. final def getClass(): Class[_]

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    Definition Classes
    AnyRef → Any
  12. def hasOwnProperty(v: String): Boolean

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    Definition Classes
    Object
  13. def hashCode(): Int

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    Definition Classes
    AnyRef → Any
  14. final def isInstanceOf[T0]: Boolean

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    Definition Classes
    Any
  15. def isPrototypeOf(v: Object): Boolean

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    Definition Classes
    Object
  16. final def ne(arg0: AnyRef): Boolean

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    Definition Classes
    AnyRef
  17. final def notify(): Unit

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    Definition Classes
    AnyRef
  18. final def notifyAll(): Unit

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    Definition Classes
    AnyRef
  19. def propertyIsEnumerable(v: String): Boolean

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    Definition Classes
    Object
  20. val settings: Any

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    Settings object.

  21. final def synchronized[T0](arg0: ⇒ T0): T0

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    Definition Classes
    AnyRef
  22. def toLocaleString(): String

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    Definition Classes
    Object
  23. def toString(): String

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    Definition Classes
    AnyRef → Any
  24. def valueOf(): Any

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    Definition Classes
    Object
  25. final def wait(): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  26. final def wait(arg0: Long, arg1: Int): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  27. final def wait(arg0: Long): Unit

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    Definition Classes
    AnyRef
    Annotations
    @throws( ... )

Inherited from Object

Inherited from Any

Inherited from AnyRef

Inherited from Any

Ungrouped