Class ListenerProxy

    • Constructor Detail

      • ListenerProxy

        public ListenerProxy()
    • Method Detail

      • onPing

        public void onPing​(long ping)
        Description copied from interface: ConnectionListener
        Called when JDA send a heartbeat packet to Discord and Discord sends an acknowledgement. The time difference between sending and receiving the acknowledgement is calculated as the ping.
        Specified by:
        onPing in interface ConnectionListener
        Parameters:
        ping - The time, in milliseconds, for round-trip packet travel to discord.
      • onUserSpeaking

        public void onUserSpeaking​(@Nonnull
                                   User user,
                                   @Nonnull
                                   EnumSet<SpeakingMode> modes)
        Description copied from interface: ConnectionListener
        This method is an easy way to detect if a user is talking. Discord sends us an event when a user starts or stops talking and it is parallel to the audio socket, so this event could come milliseconds before or after audio begins or stops. This method is brilliant for clients wanting to display that a user is currently talking.

        Unlike the AudioReceiveHandler.handleCombinedAudio(CombinedAudio) and AudioReceiveHandler.handleUserAudio(UserAudio) methods which are fired extremely often, this method is fired as a flag for the beginning and ending of audio transmission, and as such is only fired when that changes. So while the AudioReceiveHandler.handleUserAudio(UserAudio) method is fired every time JDA receives audio data from Discord, this is only fired when that stream starts and when it stops.
        If the user speaks for 3 minutes straight without ever stopping, then this would fire 2 times, once at the beginning and once after 3 minutes when they stop talking even though the AudioReceiveHandler.handleUserAudio(UserAudio) method was fired thousands of times over the course of the 3 minutes.

        Specified by:
        onUserSpeaking in interface ConnectionListener
        Parameters:
        user - Never-null User who's talking status has changed.
        modes - EnumSet, containing the active speaking modes. Empty if the user has stopped transmitting audio.
        See Also:
        EnumSet, SpeakingMode
      • onUserSpeaking

        public void onUserSpeaking​(@Nonnull
                                   User user,
                                   boolean speaking)
        Description copied from interface: ConnectionListener
        This method is an easy way to detect if a user is talking. Discord sends us an event when a user starts or stops talking and it is parallel to the audio socket, so this event could come milliseconds before or after audio begins or stops. This method is brilliant for clients wanting to display that a user is currently talking.

        Unlike the AudioReceiveHandler.handleCombinedAudio(CombinedAudio) and AudioReceiveHandler.handleUserAudio(UserAudio) methods which are fired extremely often, this method is fired as a flag for the beginning and ending of audio transmission, and as such is only fired when that changes. So while the AudioReceiveHandler.handleUserAudio(UserAudio) method is fired every time JDA receives audio data from Discord, this is only fired when that stream starts and when it stops.
        If the user speaks for 3 minutes straight without ever stopping, then this would fire 2 times, once at the beginning and once after 3 minutes when they stop talking even though the AudioReceiveHandler.handleUserAudio(UserAudio) method was fired thousands of times over the course of the 3 minutes.

        Specified by:
        onUserSpeaking in interface ConnectionListener
        Parameters:
        user - Never-null User who's talking status has changed.
        speaking - If true, the user has begun transmitting audio.