Instance Constructors
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new
LavaplayerHandler(player: AudioPlayer, guildId: GuildId, cache: Cache, useBursting: Boolean = true)
Type Members
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type
Event = akka.actor.FSM.Event[StateData]
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type
StopEvent = akka.actor.FSM.StopEvent[MusicState, StateData]
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final
class
TransformHelper extends AnyRef
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Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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val
->: akka.actor.FSM.->.type
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final
def
==(arg0: Any): Boolean
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val
Event: akka.actor.FSM.Event.type
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val
StateTimeout: akka.actor.FSM.StateTimeout.type
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val
StopEvent: akka.actor.FSM.StopEvent.type
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def
aroundPostRestart(reason: Throwable): Unit
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def
aroundPostStop(): Unit
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def
aroundPreRestart(reason: Throwable, message: Option[Any]): Unit
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def
aroundPreStart(): Unit
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def
aroundReceive(receive: akka.actor.Actor.Receive, msg: Any): Unit
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final
def
asInstanceOf[T0]: T0
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final
def
cancelTimer(name: String): Unit
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def
clone(): AnyRef
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def
connect(vChannelId: ChannelId, endPoint: String, userId: UserId, sessionId: String, token: String, sender: ActorRef): State
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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final
def
getClass(): Class[_]
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def
gossip(msg: Any)(implicit sender: ActorRef): Unit
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final
def
goto(nextStateName: MusicState): State
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def
hashCode(): Int
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final
def
initialize(): Unit
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final
def
isInstanceOf[T0]: Boolean
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final
def
isTimerActive(name: String): Boolean
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def
listenerManagement: akka.actor.Actor.Receive
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val
listeners: Set[ActorRef]
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def
logTermination(reason: Reason): Unit
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final
def
ne(arg0: AnyRef): Boolean
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final
def
nextStateData: StateData
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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final
def
onTransition(transitionHandler: TransitionHandler): Unit
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def
postRestart(reason: Throwable): Unit
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def
postStop(): Unit
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def
preRestart(reason: Throwable, message: Option[Any]): Unit
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def
preStart(): Unit
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implicit final
val
self: ActorRef
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final
def
sender(): ActorRef
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final
def
setStateTimeout(state: MusicState, timeout: Timeout): Unit
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final
def
setTimer(name: String, msg: Any, timeout: FiniteDuration, repeat: Boolean): Unit
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final
def
stateData: StateData
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final
def
stateName: MusicState
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final
def
stay(): State
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final
def
stop(reason: Reason, stateData: StateData): State
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final
def
stop(reason: Reason): State
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final
def
stop(): State
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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def
unhandled(message: Any): Unit
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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final
def
whenUnhandled(stateFunction: StateFunction): Unit
Inherited from AnyRef
Inherited from Any
An actor to manage a music connection.