Called when actor has been idle for too long..
Called when actor has been idle for too long..
If running in sharding, you should stop like this:
getContext().parent().tell(new ShardRegion.Passivate(PoisonPill.getInstance()), self());
If doUnconfirmedWarningProcessing is turned on, then override this method to try to do something useful before we give up
If doUnconfirmedWarningProcessing is turned on, then override this method to try to do something useful before we give up
Used when processing events live - not recovering
Used when recovering events
Used when processing commands