org.allenai.nlpstack.parse.poly.fsm

SculptureTrainingVectorSource

Related Doc: package fsm

case class SculptureTrainingVectorSource(trainingSculptures: SculptureSource, transitionSystemFactory: TransitionSystemFactory, baseCostFunctionFactory: Option[StateCostFunctionFactory] = None) extends FSMTrainingVectorSource with Product with Serializable

A SculptureTrainingVectorSource reduces a sculpture to a set of feature vectors for classifier training.

Essentially, we derive the transition states that lead to the gold sculpture. Each of these states becomes a feature vector, labeled with the transition executed from that state in the gold sculpture.

One of the constructor arguments is a TaskIdentifer. This will dispatch the feature vectors to train different classifiers. For instance, if taskIdentifier(state) != taskIdentifier(state2), then their respective feature vectors (i.e. feature(state) and feature(state2)) will be used to train different classifiers.

trainingSculptures

the data source for the training sculptures

transitionSystemFactory

the transition system factory to use (for generating states)

baseCostFunctionFactory

a trained cost function factory to adapt (optional)

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Instance Constructors

  1. new SculptureTrainingVectorSource(trainingSculptures: SculptureSource, transitionSystemFactory: TransitionSystemFactory, baseCostFunctionFactory: Option[StateCostFunctionFactory] = None)

    trainingSculptures

    the data source for the training sculptures

    transitionSystemFactory

    the transition system factory to use (for generating states)

    baseCostFunctionFactory

    a trained cost function factory to adapt (optional)

Value Members

  1. final def !=(arg0: Any): Boolean

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    AnyRef → Any
  2. final def ##(): Int

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  3. final def ==(arg0: Any): Boolean

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  4. final def asInstanceOf[T0]: T0

    Definition Classes
    Any
  5. val baseCostFunctionFactory: Option[StateCostFunctionFactory]

    a trained cost function factory to adapt (optional)

  6. def clone(): AnyRef

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    @throws( ... )
  7. final def eq(arg0: AnyRef): Boolean

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  8. def finalize(): Unit

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    @throws( classOf[java.lang.Throwable] )
  9. def generateVectors(sculpture: Sculpture): List[FSMTrainingVector]

    This generates a list of labeled feature vectors from a gold parse tree (for training).

    This generates a list of labeled feature vectors from a gold parse tree (for training). The gold parse tree is reduced to its representation as a list of 2*n transitions, then a TrainingVector is produced for each transition (in order).

    Note that this function is implemented using tail-recursion.

    sculpture

    the sculpture to generate feature vectors from

    returns

    a list of training vectors

    Attributes
    protected
    Definition Classes
    FSMTrainingVectorSource
  10. final def getClass(): Class[_]

    Definition Classes
    AnyRef → Any
  11. def getVectorIterator: Iterator[FSMTrainingVector]

  12. def groupVectorIteratorsByTask: Iterator[(ClassificationTask, Iterator[FSMTrainingVector])]

    Definition Classes
    FSMTrainingVectorSource
  13. final def isInstanceOf[T0]: Boolean

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    Any
  14. final def ne(arg0: AnyRef): Boolean

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  15. final def notify(): Unit

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  16. final def notifyAll(): Unit

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  17. final def synchronized[T0](arg0: ⇒ T0): T0

    Definition Classes
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  18. lazy val tasks: Set[ClassificationTask]

    Returns the set of tasks associated with the training vectors in this source.

    Returns the set of tasks associated with the training vectors in this source.

    In a perhaps over-careful attempt to avoid having all the non-uniqued tasks being stored in memory simultaneously, this was originally implemented as:

    format: OFF lazy val tasks: Iterable[ClassificationTask] = taskHelper(Set(), getVectorIterator) tailrec private def taskHelper( resultSoFar: Set[ClassificationTask], vectorIter: Iterator[FSMTrainingVector] ): Set[ClassificationTask] = {

    if (!vectorIter.hasNext) { resultSoFar } else { taskHelper(resultSoFar + vectorIter.next().task, vectorIter) } } format: ON

    Definition Classes
    FSMTrainingVectorSource
  19. val trainingSculptures: SculptureSource

    the data source for the training sculptures

  20. val transitionSystemFactory: TransitionSystemFactory

    the transition system factory to use (for generating states)

  21. final def wait(): Unit

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  22. final def wait(arg0: Long, arg1: Int): Unit

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  23. final def wait(arg0: Long): Unit

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Inherited from Serializable

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Inherited from FSMTrainingVectorSource

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