trait
Game[G, S, O, M, MS, MM] extends AnyRef
Abstract Value Members
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abstract
def
applyMove(game: G, state: S, move: M): S
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abstract
def
isValid(game: G, state: MS, move: M): Either[String, M]
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abstract
def
maskMove(game: G, move: M, mover: Player, observer: Player): MM
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abstract
def
maskState(game: G, state: S, observer: Player): MS
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abstract
def
mover(game: G, state: S): Option[Player]
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abstract
def
moverM(game: G, state: MS): Option[Player]
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abstract
def
moves(game: G, state: MS): Seq[M]
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abstract
def
outcome(game: G, state: S): Option[O]
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abstract
def
players(game: G): IndexedSeq[Player]
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abstract
def
startFrom(game: G, state: S): Option[S]
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abstract
def
startState(game: G): S
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abstract
def
strategyFor(game: G, player: Player): (G, MS) ⇒ Distribution0[M, Rational]
Concrete Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: Any): Boolean
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final
def
asInstanceOf[T0]: T0
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def
clone(): AnyRef
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-
-
def
finalize(): Unit
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
toString(): String
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit