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–
deprecated
axle
axle.game
(object)
Bowling
(object)
MontyHall
axle.game.cards
(object)
(trait)
Ace
(object)
(case class)
Card
(object)
Clubs
(object)
(case class)
Deck
(object)
Diamonds
(object)
Hearts
(object)
(trait)
Jack
(object)
(trait)
King
(object)
(trait)
Queen
(object)
(trait)
R10
(object)
(trait)
R2
(object)
(trait)
R3
(object)
(trait)
R4
(object)
(trait)
R5
(object)
(trait)
R6
(object)
(trait)
R7
(object)
(trait)
R8
(object)
(trait)
R9
(object)
(trait)
Rank
(object)
Spades
(object)
(trait)
Suit
axle.game.chess
(case class)
Chess
axle.game.poker
(case class)
Call
(case class)
Deal
(case class)
Flop
(object)
Flush
(case class)
Fold
(object)
FourOfAKind
(object)
FullHouse
(object)
High
(case class)
MoveParser
(object)
Pair
(case class)
Payout
(case class)
Poker
(object)
(case class)
PokerHand
(object)
(trait)
PokerHandCategory
(trait)
PokerMove
(object)
(case class)
PokerOutcome
(object)
(trait)
PokerPlayer
(case class)
PokerPlayerAI
(case class)
PokerPlayerDealer
(case class)
PokerPlayerInteractive
(case class)
PokerState
(case class)
Raise
(case class)
RandomPokerPlayer
(case class)
River
(object)
RoyalFlush
(object)
Straight
(object)
StraightFlush
(object)
ThreeOfAKind
(case class)
Turn
(object)
TwoPair
axle.game.ttt
(case class)
AITicTacToePlayer
(case class)
InteractiveTicTacToePlayer
(case class)
RandomTicTacToePlayer
(case class)
TicTacToe
(case class)
TicTacToeMove
(case class)
TicTacToeOutcome
(object)
(trait)
TicTacToePlayer
(case class)
TicTacToeState