axle
.
game
.
ttt
TicTacToe
Related Doc:
package ttt
case class
TicTacToe
(
boardSize:
Int
=
3
,
x:
Player
,
xStrategy: (
TicTacToe
,
TicTacToeState
) ⇒
Distribution0
[
TicTacToeMove
,
Rational
]
,
xDisplayer: (
String
) ⇒
Unit
,
o:
Player
,
oStrategy: (
TicTacToe
,
TicTacToeState
) ⇒
Distribution0
[
TicTacToeMove
,
Rational
]
,
oDisplayer: (
String
) ⇒
Unit
)
extends
Product
with
Serializable
TicTacToe is a 2-player perfect information zero-sum game
Linear Supertypes
Serializable
,
Serializable
,
Product
,
Equals
,
AnyRef
,
Any
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TicTacToe
Serializable
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Instance Constructors
new
TicTacToe
(
boardSize:
Int
=
3
,
x:
Player
,
xStrategy: (
TicTacToe
,
TicTacToeState
) ⇒
Distribution0
[
TicTacToeMove
,
Rational
]
,
xDisplayer: (
String
) ⇒
Unit
,
o:
Player
,
oStrategy: (
TicTacToe
,
TicTacToeState
) ⇒
Distribution0
[
TicTacToeMove
,
Rational
]
,
oDisplayer: (
String
) ⇒
Unit
)
Value Members
final
def
!=
(
arg0:
Any
)
:
Boolean
Definition Classes
AnyRef → Any
final
def
##
()
:
Int
Definition Classes
AnyRef → Any
final
def
==
(
arg0:
Any
)
:
Boolean
Definition Classes
AnyRef → Any
final
def
asInstanceOf
[
T0
]
:
T0
Definition Classes
Any
val
boardSize
:
Int
def
clone
()
:
AnyRef
Attributes
protected[
java.lang
]
Definition Classes
AnyRef
Annotations
@throws
(
...
)
final
def
eq
(
arg0:
AnyRef
)
:
Boolean
Definition Classes
AnyRef
def
finalize
()
:
Unit
Attributes
protected[
java.lang
]
Definition Classes
AnyRef
Annotations
@throws
(
classOf[java.lang.Throwable]
)
final
def
getClass
()
:
Class
[_]
Definition Classes
AnyRef → Any
final
def
isInstanceOf
[
T0
]
:
Boolean
Definition Classes
Any
def
markFor
(
player:
Player
)
:
Char
final
def
ne
(
arg0:
AnyRef
)
:
Boolean
Definition Classes
AnyRef
final
def
notify
()
:
Unit
Definition Classes
AnyRef
final
def
notifyAll
()
:
Unit
Definition Classes
AnyRef
def
numPositions
:
Int
val
o
:
Player
val
oDisplayer
: (
String
) ⇒
Unit
val
oStrategy
: (
TicTacToe
,
TicTacToeState
) ⇒
Distribution0
[
TicTacToeMove
,
Rational
]
def
playerAfter
(
player:
Player
)
:
Player
val
playerToDisplayer
:
Map
[
Player
, (
String
) ⇒
Unit
]
val
playerToStrategy
:
Map
[
Player
, (
TicTacToe
,
TicTacToeState
) ⇒
Distribution0
[
TicTacToeMove
,
Rational
]]
val
players
:
Vector
[
Player
]
def
startBoard
:
Array
[
Option
[
Player
]]
final
def
synchronized
[
T0
]
(
arg0: ⇒
T0
)
:
T0
Definition Classes
AnyRef
final
def
wait
()
:
Unit
Definition Classes
AnyRef
Annotations
@throws
(
...
)
final
def
wait
(
arg0:
Long
,
arg1:
Int
)
:
Unit
Definition Classes
AnyRef
Annotations
@throws
(
...
)
final
def
wait
(
arg0:
Long
)
:
Unit
Definition Classes
AnyRef
Annotations
@throws
(
...
)
val
x
:
Player
val
xDisplayer
: (
String
) ⇒
Unit
val
xStrategy
: (
TicTacToe
,
TicTacToeState
) ⇒
Distribution0
[
TicTacToeMove
,
Rational
]
Inherited from
Serializable
Inherited from
Serializable
Inherited from
Product
Inherited from
Equals
Inherited from
AnyRef
Inherited from
Any
Ungrouped
TicTacToe is a 2-player perfect information zero-sum game