class
DroneWorldSimulator extends Simulator
Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: Any): Boolean
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final
def
asInstanceOf[T0]: T0
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def
asyncUpdate(): Future[Unit]
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def
clone(): AnyRef
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def
finalize(): Unit
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def
framerateTarget: Int
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def
framerateTarget_=(value: Int): Unit
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final
def
getClass(): Class[_]
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def
hashCode(): Int
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def
initialCameraPos: Vector2
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final
def
isInstanceOf[T0]: Boolean
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val
namedDrones: Map[String, Drone]
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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def
replayString: Option[String]
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def
run(steps: Int): Unit
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def
run(): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
terminate(): Unit
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def
timestep: Int
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def
toString(): String
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def
togglePause(): Unit
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def
update(): Unit
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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Aggregates all datastructures required to run a game and implements the game loop.