Package org.glassfish.pfl.basic.fsm


package org.glassfish.pfl.basic.fsm
  • Class
    Description
    An Action may be associated with a transition between to states.
     
    An FSM is used to represent an instance of a finite state machine which has a transition function represented by an instance of StateEngine.
    This is the main class that represents an instance of a state machine using a state engine.
     
     
     
     
     
     
    This interface must be implemented by any class that is used as an input to a FSM.
     
     
    This is the main class that represents an instance of a state machine using a state engine.
    Base class for all states in a StateEngine.
    Kind of state.
    Encodes the state transition function for a finite state machine.
    This represents an action, guard, and next state for a transition.